#cpp17
C++17 in details: Filesystem
https://www.bfilipek.com/2017/08/cpp17-details-filesystem.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+CodeAndGraphics+(Code+And+Graphics)&m=1
C++17 in details: Filesystem
https://www.bfilipek.com/2017/08/cpp17-details-filesystem.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+CodeAndGraphics+(Code+And+Graphics)&m=1
C++ Stories
C++17 in details: Filesystem
Although C++ is an old programming language, its Standard Library misses a few basic things. Features that Java or .NET had for years were/are not available in STL. With C++17 there’s a nice improvement: for example, we now have the standard filesystem!
Traversing…
Traversing…
#cpp #random
Generating Random Numbers From a Specific Distribution By Inverting the CDF
https://blog.demofox.org/2017/08/05/generating-random-numbers-from-a-specific-distribution-by-inverting-the-cdf/amp/
Generating Random Numbers From a Specific Distribution By Inverting the CDF
https://blog.demofox.org/2017/08/05/generating-random-numbers-from-a-specific-distribution-by-inverting-the-cdf/amp/
The blog at the bottom of the sea
Generating Random Numbers From a Specific Distribution By Inverting the CDF
The last post talked about the normal distribution and showed how to generate random numbers from that distribution by generating regular (uniform) random numbers and then counting the bits. What w…
#cpp
C++17: Direct vs Copy List Initialization
https://www.nuonsoft.com/blog/2017/08/09/c17-direct-vs-copy-list-initialization/
C++17: Direct vs Copy List Initialization
https://www.nuonsoft.com/blog/2017/08/09/c17-direct-vs-copy-list-initialization/
#cpp #atoi
atoi() for int128_t type
https://stackoverflow.com/questions/45608424/atoi-for-int128-t-type
atoi() for int128_t type
https://stackoverflow.com/questions/45608424/atoi-for-int128-t-type
Stack Overflow
atoi() for int128_t type
How can I use argv values with int128_t support? I know about atoi() and family of functions exposed by <cstdlib> but somehow I cannot find one for int128_t fixed width integer. This might be
#cpp
Binding std::function to member functions
https://cpptruths.blogspot.it/2017/08/binding-stdfunction-to-member-functions.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+CppTruths+(C%2B%2B+Truths)&m=1
Binding std::function to member functions
https://cpptruths.blogspot.it/2017/08/binding-stdfunction-to-member-functions.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+CppTruths+(C%2B%2B+Truths)&m=1
cpptruths.blogspot.co.uk
Binding std::function to member functions
I realized that std::function can be bound to member functions without requiring the *this object. Consider the following examples. // st...
#cpp
C++ Core Guidelines: Semantic of Function Parameters and Return Values
https://www.modernescpp.com/index.php/c-core-guidelines-semantic-of-function-parameter-and-return-values
C++ Core Guidelines: Semantic of Function Parameters and Return Values
https://www.modernescpp.com/index.php/c-core-guidelines-semantic-of-function-parameter-and-return-values
Modernescpp
C++ Core Guidelines: Semantic of Function Parameters and Return Values - ModernesCpp.com
#cpp
Partial Specialization and Tags
https://vector-of-bool.github.io/2017/08/12/partial-specializations.html
Partial Specialization and Tags
https://vector-of-bool.github.io/2017/08/12/partial-specializations.html
vector-of-bool.github.io
Partial Specialization and Tags
In which I talk about how to emulate partial specialization of function templates and talk about why we actually want to partially specialize function templates
#cpp
Allocator for (Re)Actors with Optional Kinda-Safety and Relocation
https://ithare.com/allocator-for-reactors-with-optional-kinda-safety-and-relocation/
Allocator for (Re)Actors with Optional Kinda-Safety and Relocation
https://ithare.com/allocator-for-reactors-with-optional-kinda-safety-and-relocation/
IT Hare on Soft.ware
Allocator for (Re)Actors with Optional Kinda-Safety and Relocation
si
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Telegram
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#cpp #opengl
Pro Tip: Linking OpenGL for Server-Side Rendering
https://devblogs.nvidia.com/parallelforall/linking-opengl-server-side-rendering/
Pro Tip: Linking OpenGL for Server-Side Rendering
https://devblogs.nvidia.com/parallelforall/linking-opengl-server-side-rendering/
NVIDIA Developer Blog
Pro Tip: Linking OpenGL for Server-Side Rendering | NVIDIA Developer Blog
Visualization is a great tool for understanding large amounts of data, but transferring the data from an HPC system or from the cloud to a local workstation for analysis can be a painful experience.
#cpp
Find all Lexicographic Permutations of a String
https://www.techiedelight.com/find-lexicographic-permutations-string/
Find all Lexicographic Permutations of a String
https://www.techiedelight.com/find-lexicographic-permutations-string/
Techie Delight
Find all lexicographic permutations of a string | Techie Delight
In this post, we will see how to find all lexicographic permutations of a string where the repetition of characters is allowed.
#cpp
Choosing the Right STL Container: General Rules of Thumb
https://embeddedartistry.com/blog/2017/8/23/choosing-the-right-stl-container-general-rules-of-thumb?format=amp
Choosing the Right STL Container: General Rules of Thumb
https://embeddedartistry.com/blog/2017/8/23/choosing-the-right-stl-container-general-rules-of-thumb?format=amp
#cpp
Performance comparison: linear search vs binary search.
https://dirtyhandscoding.wordpress.com/2017/08/25/performance-comparison-linear-search-vs-binary-search/
Performance comparison: linear search vs binary search.
https://dirtyhandscoding.wordpress.com/2017/08/25/performance-comparison-linear-search-vs-binary-search/
Dirty hands coding
Performance comparison: linear search vs binary search.
While working on an implementation of merge sort promised in the previous article, I realized that I’d like to use one neat little thing, which is worth its own post. It is a simple strategy …