Tags: #array vs #vector
" I’m going to start off by building a matrix library and see where it goes."
https://hackernoon.com/c-investigation-arrays-vs-vectors-e9ba864468b6#.n5i3wnn31
" I’m going to start off by building a matrix library and see where it goes."
https://hackernoon.com/c-investigation-arrays-vs-vectors-e9ba864468b6#.n5i3wnn31
Hacker Noon
C++ investigation: Arrays vs Vectors
Goal of these posts
Tags: #string #view #cpp17
"Technically, basic_string_view is an object that can refer to a constant contiguous sequence of char-like objects with the first element of the sequence at position zero."
https://marcoarena.wordpress.com/2017/01/03/string_view-odi-et-amo/
"Technically, basic_string_view is an object that can refer to a constant contiguous sequence of char-like objects with the first element of the sequence at position zero."
https://marcoarena.wordpress.com/2017/01/03/string_view-odi-et-amo/
Growing up
string_view odi et amo
string_view-like wrappers have been successfully used in C++ codebases for years, made possible by libraries like boost::string_ref. I think all of you know that string_view has joined the C++ stan…
Tags: #squares #surfaces #volume #math
"This post generalizes that process to equations of any dimension such as z=f(x,y), w=f(x,y,z) or greater."
https://blog.demofox.org/2017/01/02/incremental-least-squares-surface-and-hyper-volume-fitting/
"This post generalizes that process to equations of any dimension such as z=f(x,y), w=f(x,y,z) or greater."
https://blog.demofox.org/2017/01/02/incremental-least-squares-surface-and-hyper-volume-fitting/
The blog at the bottom of the sea
Incremental Least Squares Surface and Hyper-Volume Fitting
The last post showed how to fit a $latex y=f(x)$ equation to a set of 2d data points, using least squares fitting. It allowed you to do this getting only one data point at a time, and still come up…
Forwarded from AnimePix
Join for a lot beautiful wallpaper every day!
https://telegram.me/joinchat/Ba4AAT_8gBXWPg6__j95cw
https://telegram.me/joinchat/Ba4AAT_8gBXWPg6__j95cw
Tags: #video #implentation #multithread #compiletime #cpp14
https://www.youtube.com/watch?v=3N1pLtTV2Uc
https://www.youtube.com/watch?v=3N1pLtTV2Uc
YouTube
Vittorio Romeo: Implementation of a multithreaded compile-time ECS in C++14
An alternative to deep inheritance trees for game and application architecture design is "composition". Separating data from logic allows the code to be more reusable and more efficient, alongside additional benefits. Using modern C++14 features and heavy…
Tags: #cross #platform #guide #salami #method
"C++ libraries that needed to be integrated into multiple platforms..."
https://adishavit.github.io/2017/salami-method/?utm_content=bufferb9947
"C++ libraries that needed to be integrated into multiple platforms..."
https://adishavit.github.io/2017/salami-method/?utm_content=bufferb9947
videocortex.io
The Salami Method
C and C++ are probably the only viable languages for true cross-platform development.
Tags: #tutorial #libclang
"Clang, if you haven’t heard of yet, is a wonderful C++ (and other C language family) compiler. Well, not exactly a compiler, but a frontend to the LLVM compiler..."
https://shaharmike.com/cpp/libclang/
"Clang, if you haven’t heard of yet, is a wonderful C++ (and other C language family) compiler. Well, not exactly a compiler, but a frontend to the LLVM compiler..."
https://shaharmike.com/cpp/libclang/
Tags: #optimize #code
"In this post I would like to propose a technique based on levels of abstraction to transform an obscure piece of code into expressive and elegant one..."
https://www.fluentcpp.com/2017/01/03/super-expressive-code-by-raising-levels-of-abstraction/
"In this post I would like to propose a technique based on levels of abstraction to transform an obscure piece of code into expressive and elegant one..."
https://www.fluentcpp.com/2017/01/03/super-expressive-code-by-raising-levels-of-abstraction/
Fluent C++
Super expressive code by Raising Levels of Abstraction
Expressive code in C++