Tags: #rule #one #definition
We have been hit by the same bug twice already this year. It ends in a crash, and it took developers days to find it (in each case), even though it is reproducible on each run of unit tests.
https://akrzemi1.wordpress.com/2016/11/28/the-one-definition-rule/
We have been hit by the same bug twice already this year. It ends in a crash, and it took developers days to find it (in each case), even though it is reproducible on each run of unit tests.
https://akrzemi1.wordpress.com/2016/11/28/the-one-definition-rule/
Andrzej's C++ blog
The One-Definition Rule
We have been hit by the same bug twice already this year. It ends in a crash, and it took developers days to find it (in each case), even though it is reproducible on each run of unit tests. The co…
Tags: #cmake #qtcreator #visualstudio
CMake 3.7 supports a new “server” mode
https://blog.kitware.com/cmake-e-server-improves-visual-studio-and-qt-creator-ides/
CMake 3.7 supports a new “server” mode
https://blog.kitware.com/cmake-e-server-improves-visual-studio-and-qt-creator-ides/
Kitware Blog
cmake -E server improves Visual Studio and Qt Creator IDEs - Kitware Blog
CMake 3.7 supports a new “server” mode. This work was originally prototyped by Stephen Kelly and is now led by Tobias Hunger (The Qt Company) to ... Read More
Tags: #lambda #moderncpp
"Lambda is one among them and the experts described it as a game changer in c++ programming ,So I have decided to write something very little about it🙂"
https://simpletalkaboutcplusplus.wordpress.com/2016/11/27/lambdas-on-the-fly/
"Lambda is one among them and the experts described it as a game changer in c++ programming ,So I have decided to write something very little about it🙂"
https://simpletalkaboutcplusplus.wordpress.com/2016/11/27/lambdas-on-the-fly/
A simple talk about c++
Lambdas on the fly
The modern era of C++ comprises many features that makes it look like a new language.Lambda is one among them and the experts described it as a game changer in c++ programming ,So I have decided to…
Forwarded from Deleted Account
Join for a lot games/anime wallpaper every day!
https://telegram.me/joinchat/Ba4AAT_8gBXWPg6__j95cw
https://telegram.me/joinchat/Ba4AAT_8gBXWPg6__j95cw
Tags: #cpp17 #tranformation #code #improve
"I've spent a bit of time today updating my own basic windowing library to use C++17 features. Some of the things have been simple transforms such as converting 'typedef' to 'using', others have been more OCD satisfying;"
https://www.gamedev.net/blog/42/entry-2262470-c-17-transformation/
"I've spent a bit of time today updating my own basic windowing library to use C++17 features. Some of the things have been simple transforms such as converting 'typedef' to 'using', others have been more OCD satisfying;"
https://www.gamedev.net/blog/42/entry-2262470-c-17-transformation/
www.gamedev.net
C++ 17 Transformation... - GameDev.net
Im basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured...
Tags: #memory #performance #unique_ptr #shared_ptr
C++11 offers four different smart pointers.
https://www.modernescpp.com/index.php/memory-and-performance-overhead-of-smart-pointer
C++11 offers four different smart pointers.
https://www.modernescpp.com/index.php/memory-and-performance-overhead-of-smart-pointer
Tags: #howto #writing #fast #code
I’m about to show you some of the fastest code there is.
https://blog.demofox.org/2016/12/06/the-secret-to-writing-fast-code-how-fast-code-gets-slow/
I’m about to show you some of the fastest code there is.
https://blog.demofox.org/2016/12/06/the-secret-to-writing-fast-code-how-fast-code-gets-slow/
The blog at the bottom of the sea
The Secret to Writing Fast Code / How Fast Code Gets Slow
This is a “soft tech” post. If that isn’t your thing, don’t worry, I’ll be returning to some cool “hard tech” and interesting algorithms after this. I̵…