Coding Interview Resources
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This channel contains the free resources and solution of coding problems which are usually asked in the interviews.

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🚀 Roadmap to Master DSA (Data Structures  Algorithms) in 60 Days! 📚💻

📅 Week 1–2: Foundations 
🔹 Day 1–3: Time  Space Complexity 
🔹 Day 4–7: Recursion basics  practice 
🔹 Day 8–10: Arrays – operations, sliding window 
🔹 Day 11–14: Strings – patterns, hashing, two pointers

📅 Week 3–4: Core Data Structures 
🔹 Day 15–17: Linked Lists – single, double, reverse 
🔹 Day 18–20: Stacks  Queues – using arrays  linked lists 
🔹 Day 21–24: Trees – traversal, height, BST 
🔹 Day 25–28: Binary Search Trees  Heaps

📅 Week 5–6: Algorithms  Graphs 
🔹 Day 29–31: Sorting – bubble, merge, quick 
🔹 Day 32–35: Binary Search – on arrays  answer 
🔹 Day 36–40: Backtracking – N-Queens, Sudoku 
🔹 Day 41–44: Graphs – BFS, DFS, adjacency list/matrix 
🔹 Day 45–48: Dijkstra, Topological Sort, Union-Find

📅 Week 7–8: Advanced Concepts 
🔹 Day 49–52: Dynamic Programming – Fibonacci, LCS, LIS 
🔹 Day 53–55: Greedy – activity selection, coin change 
🔹 Day 56–58: Tries, Segment Trees (basic) 
🔹 Day 59–60: Practice full mock tests  revise

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Useful Git Commands📝👨🏻‍💻

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Date & Time:- 06th January 2026 , 7PM
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Artificial Intelligence (AI) Roadmap
|
|-- Fundamentals
| |-- Mathematics
| | |-- Linear Algebra
| | |-- Calculus
| | |-- Probability and Statistics
| |
| |-- Programming
| | |-- Python (Focus on Libraries like NumPy, Pandas)
| | |-- Java or C++ (optional but useful)
| |
| |-- Algorithms and Data Structures
| | |-- Graphs and Trees
| | |-- Dynamic Programming
| | |-- Search Algorithms (e.g., A*, Minimax)
|
|-- Core AI Concepts
| |-- Knowledge Representation
| |-- Search Methods (DFS, BFS)
| |-- Constraint Satisfaction Problems
| |-- Logical Reasoning
|
|-- Machine Learning (ML)
| |-- Supervised Learning (Regression, Classification)
| |-- Unsupervised Learning (Clustering, Dimensionality Reduction)
| |-- Reinforcement Learning (Q-Learning, Policy Gradient Methods)
| |-- Ensemble Methods (Random Forest, Gradient Boosting)
|
|-- Deep Learning (DL)
| |-- Neural Networks
| |-- Convolutional Neural Networks (CNNs)
| |-- Recurrent Neural Networks (RNNs)
| |-- Transformers (BERT, GPT)
| |-- Frameworks (TensorFlow, PyTorch)
|
|-- Natural Language Processing (NLP)
| |-- Text Preprocessing (Tokenization, Lemmatization)
| |-- NLP Models (Word2Vec, BERT)
| |-- Applications (Chatbots, Sentiment Analysis, NER)
|
|-- Computer Vision
| |-- Image Processing
| |-- Object Detection (YOLO, SSD)
| |-- Image Segmentation
| |-- Applications (Facial Recognition, OCR)
|
|-- Ethical AI
| |-- Fairness and Bias
| |-- Privacy and Security
| |-- Explainability (SHAP, LIME)
|
|-- Applications of AI
| |-- Healthcare (Diagnostics, Personalized Medicine)
| |-- Finance (Fraud Detection, Algorithmic Trading)
| |-- Retail (Recommendation Systems, Inventory Management)
| |-- Autonomous Vehicles (Perception, Control Systems)
|
|-- AI Deployment
| |-- Model Serving (Flask, FastAPI)
| |-- Cloud Platforms (AWS SageMaker, Google AI)
| |-- Edge AI (TensorFlow Lite, ONNX)
|
|-- Advanced Topics
| |-- Multi-Agent Systems
| |-- Generative Models (GANs, VAEs)
| |-- Knowledge Graphs
| |-- AI in Quantum Computing

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Top Python Interview Questions 🐍💡

1️⃣ What is a string in Python?
Answer: A string is a sequence of characters enclosed in quotes (single, double, or triple).
Example: "Hello", 'World', '''Multi-line'''

2️⃣ How do you reverse a string in Python?
Answer:
text = "hello"
reversed_text = text[::-1]


3️⃣ What’s the difference between is and ==?
Answer:
• == checks if values are equal
• is checks if they are the same object in memory

4️⃣ How do for and while loops differ?
Answer:
• for loop is used for iterating over a sequence (list, string, etc.)
• while loop runs as long as a condition is True

5️⃣ What is the use of break, continue, and pass?
Answer:
• break: exits the loop
• continue: skips current iteration
• pass: does nothing (placeholder)

6️⃣ How to check if a substring exists in a string?
Answer:
"data" in "data science"  # Returns True


7️⃣ How do you use if-else conditions?
Answer:
x = 10  
if x > 0:
print("Positive")
else:
print("Non-positive")


8️⃣ What are f-strings in Python?
Answer: Introduced in Python 3.6 for cleaner string formatting:
name = "Riya"
print(f"Hello, {name}")


9️⃣ How do you count characters or words in a string?
Answer:
text.count('a')      # Count 'a'  
len(text.split()) # Count words


🔟 What is a nested loop?
Answer: A loop inside another loop:
for i in range(2):  
for j in range(3):
print(i, j)


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OOP Interview Questions with Answers Part-2 💡💻

11. What is Method Overriding?
It allows a subclass to provide a specific implementation of a method already defined in its superclass.
Example (Java):
class Animal {
void sound() { System.out.println("Animal sound"); }
}
class Dog extends Animal {
void sound() { System.out.println("Bark"); }
}


12. What is a Constructor?
A constructor is a special method used to initialize objects. It has the same name as the class and no return type.
Runs automatically when an object is created.

13. Types of Constructors:
Default Constructor: Takes no parameters.
Parameterized Constructor: Takes arguments to set properties.
Copy Constructor (C++): Copies data from another object.

14. What is a Destructor?
Used in C++ to clean up memory/resources when an object is destroyed.
In Java, finalize() was used (deprecated now). Java uses garbage collection instead.

15. Difference: Abstract Class vs Interface
| Feature | Abstract Class | Interface |
|---------------|----------------------|------------------------|
| Methods | Can have implemented | Only declarations (till Java 8) |
| Inheritance | One abstract class | Multiple interfaces |
| Use case | Partial abstraction | Full abstraction |

16. Can a Class Inherit Multiple Interfaces?
Yes. Java allows a class to implement multiple interfaces, enabling multiple inheritance of type, without ambiguity.

17. What is the super keyword?
Used to refer to the parent class:
• Access parent’s constructor: super()
• Call parent method: super.methodName()

18. What is the this keyword?
Refers to the current class instance. Useful when local and instance variables have the same name.
this.name = name;


19. Difference: == vs .equals() in Java
== compares object references (memory address).
.equals() compares the content/values.
Use .equals() to compare strings or objects meaningfully.

20. What are Static Members?
Static members belong to the class, not individual objects.
static variable: shared across all instances
static method: can be called without an object

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OOP Interview Questions with Answers Part-3 💡💻

21. What is a final class or method?
• A final class can't be extended.
• A final method can't be overridden.
Useful for security, immutability (e.g., String class in Java is final).

22. What is object cloning?
• Creating an exact copy of an object.
• In Java: use .clone() method from Cloneable interface.
• Shallow vs Deep cloning:
Shallow copies references.
Deep copies full object graph.

23. What is a singleton class?
• A class that allows only one instance.
• Ensures shared resource (like a config manager or DB connection).
• Common in design patterns.
public class Singleton {
private static Singleton instance = new Singleton();
private Singleton() {}
public static Singleton getInstance() {
return instance;
}
}

24. What are access specifiers?
Control visibility of class members:
• public – accessible everywhere
• private – only inside the class
• protected – inside class subclasses
• (default) – same package

25. What is cohesion in OOP?
• Degree to which class elements belong together.
• High cohesion = focused responsibility → better design.

26. What is coupling?
• Dependency between classes.
• Low coupling = better modularity, easier maintenance.

27. Difference between tight and loose coupling?
Tight coupling: classes are strongly dependent → harder to modify/test.
Loose coupling: minimal dependency → promotes reusability, flexibility.

28. What is composition vs aggregation?
Composition: "part-of" strong relationship → child can't exist without parent.
Example: Engine in a Car
Aggregation: weak association → child can exist independently.
Example: Student in a University

29. Difference between association, aggregation, and composition?
Association: General relationship
Aggregation: Whole-part, but loose
Composition: Whole-part, tightly bound

30. What is the open/closed principle?
• From SOLID:
“Software entities should be open for extension, but closed for modification.”
• Means add new code via inheritance, not by changing existing logic.

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Date :- 11th January 2026
OOP Interview Questions with Answers Part-4 🧠💻

31. What is SOLID in OOP?
SOLID is a set of 5 design principles for writing maintainable, scalable OOP code. It stands for:
S – Single Responsibility
O – Open/Closed
L – Liskov Substitution
I – Interface Segregation
D – Dependency Inversion

32. Explain each SOLID principle briefly:
Single Responsibility – A class should do one thing only.
Open/Closed – Classes should be open for extension, but closed for modification.
Liskov Substitution – Subclasses should replace their parent classes without breaking functionality.
Interface Segregation – Prefer small, specific interfaces over large ones.
Dependency Inversion – Depend on abstractions, not concrete classes.

33. What is Liskov Substitution Principle?
If a class S is a subclass of class T, objects of type T should be replaceable with objects of type S without affecting the program.
Example: A Bird base class with a fly() method may break if Penguin inherits it (Penguins can't fly). So, design must respect capabilities.

34. What is Dependency Inversion Principle?
High-level modules should not depend on low-level modules. Both should depend on abstractions.
Example: A service class should depend on an interface, not a specific implementation.

35. What is object slicing?
Occurs when an object of a derived class is assigned to a base class variable — the extra properties of the derived class are "sliced off."
Example: C++ object slicing when passing by value.

36. What are getters and setters?
Special methods used to get and set values of private variables in a class.
They support encapsulation and validation.
def get_name(self): return self._name  
def set_name(self, name): self._name = name


37. What is a virtual function?
A function declared in the base class and overridden in the derived class, using the virtual keyword (in C++). Enables run-time polymorphism.

38. What is early binding vs late binding?
Early Binding (Static): Method call is resolved at compile time (e.g., method overloading).
Late Binding (Dynamic): Method call is resolved at run-time (e.g., method overriding).

39. What is dynamic dispatch?
It’s the process where the method to be invoked is determined at runtime based on the object’s actual type — used in method overriding (late binding).

40. What is a pure virtual function?
A virtual function with no implementation in the base class — makes the class abstract.
Syntax (C++):
virtual void draw() = 0;


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OOP Interview Questions with Answers Part-5 🧠💻

41. What is multiple inheritance?
It means a class can inherit from more than one parent class.
Supported in C++
Not directly supported in Java (handled via interfaces)

42. What are mixins?
Mixins are a way to add reusable behavior to classes without using inheritance.
Used in Python and JavaScript
Promotes code reuse

43. What is the diamond problem in inheritance?
Occurs when two parent classes inherit from a common grandparent, and a child class inherits both.
Creates ambiguity about which method to inherit.

44. How is the diamond problem solved in C++ or Java?
C++: Uses virtual inheritance
Java: Avoids it entirely using interfaces (no multiple class inheritance)

45. What are abstract data types in OOP?
ADTs define what operations can be done, not how.
Examples: Stack, Queue, List
Implementation is hidden
Promotes abstraction

46. What is a design pattern in OOP?
Reusable solution to a common software design problem.
Templates for writing clean, maintainable code

47. What are some common OOP design patterns?
Singleton – one instance
Factory – object creation logic
Observer – event-based updates
Strategy – interchangeable behavior
Adapter – interface compatibility

48. Interface vs Abstract Class (Real-world use)
Interface – Contract; use when you want to define capability (e.g., Drivable)
Abstract Class – Shared structure + behavior; base class for similar types (e.g., Vehicle)

49. What is garbage collection?
Automatic memory management – reclaims memory from unused objects.
Java has a built-in GC
Prevents memory leaks

50. Real-world use of OOP?
Games – Objects for players, enemies
Banking – Classes for accounts, transactions
UI – Buttons, forms as objects
E-commerce – Products, carts, users as objects

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