Minecraft’s WSL build time cut in half after working with Visual Studio C++ team
Источник: C++ Team Blog
  
  Источник: C++ Team Blog
Microsoft News
  
  Minecraft’s WSL build time cut in half after working with Visual Studio C++ team
  The Minecraft Publishing team, within Mojang Studios, reached out to the Visual Studio C++ team because they needed to expand C++ development to a new platform (Linux) while respecting their existing technological base (MSBuild) and these constraints prevented…
  Nobody Can Program Correctly - Lessons From 20 Years of Debugging C++ Code - Sebastian Theophil
Источник: CppCon
  
  Источник: CppCon
YouTube
  
  Nobody Can Program Correctly - Lessons From 20 Years of Debugging C++ Code - Sebastian Theophil
  https://cppcon.org/
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Nobody Can Program Correctly - Lessons From 20 Years of Debugging C++ Code - Sebastian Theophil - CppCon 2022
https://github.com/CppCon/CppCon2022
We like to write code but—despite our best efforts—we make mistakes. Our program…
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Nobody Can Program Correctly - Lessons From 20 Years of Debugging C++ Code - Sebastian Theophil - CppCon 2022
https://github.com/CppCon/CppCon2022
We like to write code but—despite our best efforts—we make mistakes. Our program…
Debug Linux Console apps in Visual Studio’s Integrated Terminal -- Sinem Akinci
Источник: isocpp.org (Standard C++)
  Источник: isocpp.org (Standard C++)
C++ Brace Pair Colorization and More in Visual Studio -- Mryam Girmay
Источник: isocpp.org (Standard C++)
  Источник: isocpp.org (Standard C++)
[Перевод] Компилятор с полностью гомоморфным шифрованием от Google
Источник: Habr
Автор: Sivchenko_translate
  
  Источник: Habr
Автор: Sivchenko_translate
Хабр
  
  Компилятор с полностью гомоморфным шифрованием от Google
  Ещё в мае 2022 года я переориентировал пару команд в Google на разработку полностью гомоморфного шифрования ( вот объявление об этом в рассылке ). С тех пор я участвовал в работе над многими проектами...
  Building a 3d Raycasting Game Engine - Clean Up of Line / Segment Code
Источник: Cᐩᐩ Weekly With Jason Turner
  
  Источник: Cᐩᐩ Weekly With Jason Turner
YouTube
  
  Building a 3d Raycasting Game Engine - Clean Up of Line / Segment Code
  ☟☟ Upcoming Conference Workshops (Swag, links and more) ☟☟
C++ Best Practices Workshop, Sept 18, 19, Norway: https://ndctechtown.com/workshops/c-best-practices/abf61aa1ff65
T-SHIRTS AVAILABLE!
► The best C++ T-Shirts anywhere! https://my-store-d16a2f.creator…
  C++ Best Practices Workshop, Sept 18, 19, Norway: https://ndctechtown.com/workshops/c-best-practices/abf61aa1ff65
T-SHIRTS AVAILABLE!
► The best C++ T-Shirts anywhere! https://my-store-d16a2f.creator…