Building an Extensible Type Serialization System Using Partial Template Specialization - CppCon 2021
Источник: CppCon
Источник: CppCon
YouTube
Building an Extensible Type Serialization System Using Partial Template Specialization - CppCon 2021
https://cppcon.org/
https://github.com/CppCon/CppCon2020
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As software engineers, we all prefer using performant libraries with user-friendly interfaces. But designing a template-free interface can be challenging for some C++ libraries, like serialization…
https://github.com/CppCon/CppCon2020
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As software engineers, we all prefer using performant libraries with user-friendly interfaces. But designing a template-free interface can be challenging for some C++ libraries, like serialization…
C++ Best Practices Game Jam #1 - Starts April 1, 2022 - Info, Rules and Quick-Start
Источник: Cᐩᐩ Weekly With Jason Turner
Источник: Cᐩᐩ Weekly With Jason Turner
YouTube
C++ Best Practices Game Jam #1 - Starts April 1, 2022 - Info, Rules and Quick-Start
☟☟ Important conference, book and swag info in description ☟☟
Note: YouTube is not a sponsor of this Jam and you agree to not hold them liable for anything resulting from your participation in this Game Jam.
game_jam details: https://github.com/cpp-best…
Note: YouTube is not a sponsor of this Jam and you agree to not hold them liable for anything resulting from your participation in this Game Jam.
game_jam details: https://github.com/cpp-best…
CLion 2022.1 EAP6: CMake Presets, Improved CMake Scripts Formatting, and Other Fixes
Источник: Clion Blog
Источник: Clion Blog
The JetBrains Blog
CLion 2022.1 EAP6: CMake Presets, Improved CMake Scripts Formatting, and Other Fixes | The CLion Blog
The new CLion 2022.1 EAP build, 221.5080.52, is now available from our website, via the Toolbox App, or as a snap package (if you are using Ubuntu). Please note that if you are on macOS, there is a se
Combining Co-Routines and Functions into a Job System - Helmut Hlavacs - CppCon 2021
Источник: CppCon
Источник: CppCon
YouTube
Combining Co-Routines and Functions into a Job System - Helmut Hlavacs - CppCon 2021
https://cppcon.org/
https://github.com/CppCon/CppCon2021
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Every game engine today should have a job system that harvests the power of the available CPU cores. Additionally, C++20 has introduced co-routines, which can schedule other tasks and suspend until…
https://github.com/CppCon/CppCon2021
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Every game engine today should have a job system that harvests the power of the available CPU cores. Additionally, C++20 has introduced co-routines, which can schedule other tasks and suspend until…
Back to Basics: Algorithmic Complexity - Amir Kirsh & Adam Segoli Schubert - CppCon 2021
Источник: CppCon
Источник: CppCon
YouTube
Back to Basics: Algorithmic Complexity - Amir Kirsh & Adam Segoli Schubert - CppCon 2021
https://cppcon.org/
https://github.com/CppCon/CppCon2021
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When you're designing a program, how do you choose appropriate data structures and algorithms? How do you know when the proposed design is likely to be "too slow," without benchmarking the finished…
https://github.com/CppCon/CppCon2021
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When you're designing a program, how do you choose appropriate data structures and algorithms? How do you know when the proposed design is likely to be "too slow," without benchmarking the finished…