How do I get access to the wParam and lParam of the WM_QUERYENDSESSION method from my MFC message handler?
Источник: The Old New Thing
Источник: The Old New Thing
Microsoft News
How do I get access to the wParam and lParam of the WM_QUERYENDSESSION method from my MFC message handler?
Don't be afraid to see how the macros are built.
Plenary: Cooperative C++ Evolution - Toward a Typescript for C++ - Herb Sutter - CppCon 2023
Источник: CppCon
Источник: CppCon
YouTube
Plenary: Cooperative C++ Evolution - Toward a Typescript for C++ - Herb Sutter - CppCon 2023
https://cppcon.org/
CppCon 2023 Early Access: https://cppcon.org/early-access
Access All 2023 Session Videos Ahead of Their Official Release To YouTube. At least 30 days exclusive access through the Early Access system. Videos will be released to the CppCon…
CppCon 2023 Early Access: https://cppcon.org/early-access
Access All 2023 Session Videos Ahead of Their Official Release To YouTube. At least 30 days exclusive access through the Early Access system. Videos will be released to the CppCon…
CLion Nova Explodes onto the C and C++ Development Scene -- Anastasia Kazakova
Источник: isocpp.org (Standard C++)
Источник: isocpp.org (Standard C++)
C++ Weekly - Ep 408 - Implementing C++23's constexpr unique_ptr in C++20
Источник: Cᐩᐩ Weekly With Jason Turner
Источник: Cᐩᐩ Weekly With Jason Turner
YouTube
C++ Weekly - Ep 408 - Implementing C++23's constexpr unique_ptr in C++20
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Besides yourself, who knows your project best? Your IDE! This is what makes AI Assistant in CLion, a C++ IDE by JetBrains, so context-aware and helpful.
* Wondering how to adopt C++ modules into your project or link…
Besides yourself, who knows your project best? Your IDE! This is what makes AI Assistant in CLion, a C++ IDE by JetBrains, so context-aware and helpful.
* Wondering how to adopt C++ modules into your project or link…
Первый взгляд на производительность CPU реализации floating-point GEMM на языке Mojo
Источник: Habr
Автор:
Источник: Habr
Автор:
Хабр
Первый взгляд на производительность реализации floating-point GEMM для CPU на языке Mojo
Немного о Mojo В середине октября этого года на LLVM 2023 Developer Meeting был презентован новый язык программирования Mojo, предназначенный для программирования задач, связанных с AI/ML (кстати,...
A Fast, Compliant JSON Pull Parser for Writing Robust Applications - Jonathan Müller - CppCon 2023
Источник: CppCon
Источник: CppCon
YouTube
A Fast, Compliant JSON Pull Parser for Writing Robust Applications - Jonathan Müller - CppCon 2023
https://cppcon.org/
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A Fast, Compliant JSON Pull Parser for Writing Robust Applications - Jonathan Müller - CppCon 2023
https://github.com/CppCon/CppCon2023
There are, by now, several well-established C++ JSON libraries, for example, boost.JSON, rapidjson…
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A Fast, Compliant JSON Pull Parser for Writing Robust Applications - Jonathan Müller - CppCon 2023
https://github.com/CppCon/CppCon2023
There are, by now, several well-established C++ JSON libraries, for example, boost.JSON, rapidjson…
Полезные материалы для С++ разработчика: о новом стандарте, висячих ссылках и технических собеседованиях
Источник: Habr
Автор:
Источник: Habr
Автор:
Хабр
Полезные материалы для С++ разработчика: о новом стандарте, висячих ссылках и технических собеседованиях
Привет, Хабр! Принесли материалы с недавнего митапа по С++ — сохраняйте в закладки, чтобы посмотреть на новогодних каникулах. Что интересного ждет в подборке? Дискуссия о технических...
File I/O for Game Developers: Past, Present, and Future with C++ - Guy Davidson - CppCon 2023
Источник: CppCon
Источник: CppCon
YouTube
File I/O for Game Developers: Past, Present, and Future with C++ - Guy Davidson - CppCon 2023
https://cppcon.org/
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File I/O for Game Developers: Past, Present, and Future with C++ - Guy Davidson - CppCon 2023
https://github.com/CppCon/CppCon2023
If you have played a game on a computer in the last few decades, you will most likely have encountered…
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File I/O for Game Developers: Past, Present, and Future with C++ - Guy Davidson - CppCon 2023
https://github.com/CppCon/CppCon2023
If you have played a game on a computer in the last few decades, you will most likely have encountered…