Back to Basics - Name Lookup and Overload Resolution in C++ - Mateusz Pusz - CppCon 2022
Источник: CppCon
Источник: CppCon
YouTube
Back to Basics - Name Lookup and Overload Resolution in C++ - Mateusz Pusz - CppCon 2022
https://cppcon.org/
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Back to Basics - Name Lookup and Overload Resolution in C++ - Mateusz Pusz - CppCon 2022
https://github.com/CppCon/CppCon2022
This talk explains how name lookup and overload resolution works. The language rules are not easy at all…
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Back to Basics - Name Lookup and Overload Resolution in C++ - Mateusz Pusz - CppCon 2022
https://github.com/CppCon/CppCon2022
This talk explains how name lookup and overload resolution works. The language rules are not easy at all…
Reflection in C++ - Past, Present, and Hopeful Future - Andrei Alexandrescu - CppCon 2022
Источник: CppCon
Источник: CppCon
YouTube
Reflection in C++ - Past, Present, and Hopeful Future - Andrei Alexandrescu - CppCon 2022
https://cppcon.org/
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Reflection in C++ - Past, Present, and Hopeful Future - Andrei Alexandrescu - CppCon 2022
https://github.com/CppCon/CppCon2022
Aspect Oriented Programming. Metaobject protocols. Intentional programming. AspectC++. OpenC++. C++ metaclasses.…
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Reflection in C++ - Past, Present, and Hopeful Future - Andrei Alexandrescu - CppCon 2022
https://github.com/CppCon/CppCon2022
Aspect Oriented Programming. Metaobject protocols. Intentional programming. AspectC++. OpenC++. C++ metaclasses.…
What are the potentially-erroneous results if you don’t pass NULL as the lpNumberOfBytesRead when issuing overlapped I/O?
Источник: The Old New Thing
Источник: The Old New Thing
The Old New Thing
What are the potentially-erroneous results if you don't pass NULL as the lpNumberOfBytesRead when issuing overlapped I/O?
It's to avoid a self-inflicted race condition.
Writing Native Win32 Applications with WinLamb and Modern C++ -- Richard Thomson
Источник: isocpp.org (Standard C++)
Источник: isocpp.org (Standard C++)
Minecraft’s WSL build time cut in half after working with Visual Studio C++ team
Источник: C++ Team Blog
Источник: C++ Team Blog
Microsoft News
Minecraft’s WSL build time cut in half after working with Visual Studio C++ team
The Minecraft Publishing team, within Mojang Studios, reached out to the Visual Studio C++ team because they needed to expand C++ development to a new platform (Linux) while respecting their existing technological base (MSBuild) and these constraints prevented…
Nobody Can Program Correctly - Lessons From 20 Years of Debugging C++ Code - Sebastian Theophil
Источник: CppCon
Источник: CppCon
YouTube
Nobody Can Program Correctly - Lessons From 20 Years of Debugging C++ Code - Sebastian Theophil
https://cppcon.org/
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Nobody Can Program Correctly - Lessons From 20 Years of Debugging C++ Code - Sebastian Theophil - CppCon 2022
https://github.com/CppCon/CppCon2022
We like to write code but—despite our best efforts—we make mistakes. Our program…
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Nobody Can Program Correctly - Lessons From 20 Years of Debugging C++ Code - Sebastian Theophil - CppCon 2022
https://github.com/CppCon/CppCon2022
We like to write code but—despite our best efforts—we make mistakes. Our program…