Building a 3d Raycasting Game Engine - Fixing Walking Through Walls
Источник: Cᐩᐩ Weekly With Jason Turner
  
  Источник: Cᐩᐩ Weekly With Jason Turner
YouTube
  
  Building a 3d Raycasting Game Engine - Fixing Walking Through Walls
  ☟☟ Important conference, book and swag info in description ☟☟
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  T-SHIRTS AVAILABLE!
► The best C++ T-Shirts anywhere! https://my-store-d16a2f.creator-spring.com/
WANT MORE JASON?
► My Training Classes: https://emptycrate.com/training.html
► Follow me…
C++23 “Pandemic Edition” is complete (Trip report: Winter ISO C++ standards meeting, Issaquah, WA, USA)
Источник: Sutter’s Mill
  
  Источник: Sutter’s Mill
Sutter’s Mill
  
  C++23 “Pandemic Edition” is complete (Trip report: Winter ISO C++ standards meeting, Issaquah, WA, USA)
  On Saturday, the ISO C++ committee completed technical work on C++23 in Issaquah, WA, USA! We resolved the remaining international comments on the C++23 draft, and are now producing the final docum…
  Back to Basics - Name Lookup and Overload Resolution in C++ - Mateusz Pusz - CppCon 2022
Источник: CppCon
  
  Источник: CppCon
YouTube
  
  Back to Basics - Name Lookup and Overload Resolution in C++ - Mateusz Pusz - CppCon 2022
  https://cppcon.org/
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Back to Basics - Name Lookup and Overload Resolution in C++ - Mateusz Pusz - CppCon 2022
https://github.com/CppCon/CppCon2022
This talk explains how name lookup and overload resolution works. The language rules are not easy at all…
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Back to Basics - Name Lookup and Overload Resolution in C++ - Mateusz Pusz - CppCon 2022
https://github.com/CppCon/CppCon2022
This talk explains how name lookup and overload resolution works. The language rules are not easy at all…
Reflection in C++ - Past, Present, and Hopeful Future - Andrei Alexandrescu - CppCon 2022
Источник: CppCon
  
  Источник: CppCon
YouTube
  
  Reflection in C++ - Past, Present, and Hopeful Future - Andrei Alexandrescu - CppCon 2022
  https://cppcon.org/
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Reflection in C++ - Past, Present, and Hopeful Future - Andrei Alexandrescu - CppCon 2022
https://github.com/CppCon/CppCon2022
Aspect Oriented Programming. Metaobject protocols. Intentional programming. AspectC++. OpenC++. C++ metaclasses.…
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Reflection in C++ - Past, Present, and Hopeful Future - Andrei Alexandrescu - CppCon 2022
https://github.com/CppCon/CppCon2022
Aspect Oriented Programming. Metaobject protocols. Intentional programming. AspectC++. OpenC++. C++ metaclasses.…
What are the potentially-erroneous results if you don’t pass NULL as the lpNumberOfBytesRead when issuing overlapped I/O?
Источник: The Old New Thing
  
  Источник: The Old New Thing
The Old New Thing
  
  What are the potentially-erroneous results if you don't pass NULL as the lpNumberOfBytesRead when issuing overlapped I/O?
  It's to avoid a self-inflicted race condition.
  Writing Native Win32 Applications with WinLamb and Modern C++ -- Richard Thomson
Источник: isocpp.org (Standard C++)
  Источник: isocpp.org (Standard C++)
Minecraft’s WSL build time cut in half after working with Visual Studio C++ team
Источник: C++ Team Blog
  
  Источник: C++ Team Blog
Microsoft News
  
  Minecraft’s WSL build time cut in half after working with Visual Studio C++ team
  The Minecraft Publishing team, within Mojang Studios, reached out to the Visual Studio C++ team because they needed to expand C++ development to a new platform (Linux) while respecting their existing technological base (MSBuild) and these constraints prevented…