High-confidence Lifetime Checks in Visual Studio version 17.5 Preview 2 -- Gabor Horvath
Источник: isocpp.org (Standard C++)
Источник: isocpp.org (Standard C++)
GPU Performance Portability Using Standard C++ with SYCL - Hugh Delaney & Rod Burns - CppCon 2022
Источник: CppCon
Источник: CppCon
YouTube
GPU Performance Portability Using Standard C++ with SYCL - Hugh Delaney & Rod Burns - CppCon 2022
https://cppcon.org/
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GPU Performance Portability Using Standard C++ with SYCL - Hugh Delaney & Rod Burns - CppCon 2022
https://github.com/CppCon/CppCon2022
The proliferation of accelerators, in particular GPUs, over the past decade is impacting the…
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GPU Performance Portability Using Standard C++ with SYCL - Hugh Delaney & Rod Burns - CppCon 2022
https://github.com/CppCon/CppCon2022
The proliferation of accelerators, in particular GPUs, over the past decade is impacting the…
[recovery mode] Инверсия зависимостей (dependency inversion principle)
Источник: Habr
Автор: AceRodstin
Источник: Habr
Автор: AceRodstin
Хабр
Инверсия зависимостей (dependency inversion principle)
Одним из принципов SOLID является инверсия зависимостей. В литературе по программированию и в интернете масса источников с детальным описанием этого принципа. И большинство кандидатов на...
Optimizing A String Class for Computer Graphics in Cpp - Zander Majercik, Morgan McGuire CppCon 22
Источник: CppCon
Источник: CppCon
YouTube
Optimizing A String Class for Computer Graphics in Cpp - Zander Majercik, Morgan McGuire CppCon 22
https://cppcon.org/
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SIMDString for Computer Graphics in C++ - Zander Majercik and Morgan McGuire - CppCon 2022
https://github.com/CppCon/CppCon2022
Video games and other real-time 3D graphics use a surprising number of C++ text strings, and need them…
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SIMDString for Computer Graphics in C++ - Zander Majercik and Morgan McGuire - CppCon 2022
https://github.com/CppCon/CppCon2022
Video games and other real-time 3D graphics use a surprising number of C++ text strings, and need them…