Combat Abilities System — Расширение Gameplay Ability System в Unreal Engine, Часть 1
Источник: Habr
Автор: Nendrey
Источник: Habr
Автор: Nendrey
Хабр
Combat Abilities System — Расширение Gameplay Ability System в Unreal Engine, Часть 1
Для своей новой игры Code Of Person (Как-нибудь в следующих статьях про её разработку расскажу) я решил использовать и расширить плагин Gameplay Ability System. В серии статьей я расскажу о моём...
Qt Training at Digital Hollywood University: QML, UI Development, 3D Design, and Integration with C++ for Human-Machine Interfaces
Источник: Qt Blog
Источник: Qt Blog
www.qt.io
Qt Training at Digital Hollywood University: QML, UI Development, 3D Design, and Integration with C++ for Human-Machine Interfaces
Learn how Qt collaborates with various universities to train the next generation of Qt software developers. In this case, focusing on advanced embedded human-machine interfaces.
CppCon 2024 Multi Producer, Multi Consumer, Lock Free Atomic Queue -- Erez Strauss
Источник: isocpp.org (Standard C++)
Источник: isocpp.org (Standard C++)
C++ Travel: The Strand / Marvin Braude Bike Trail & Torrance, California
Источник: Cᐩᐩ Weekly With Jason Turner
Источник: Cᐩᐩ Weekly With Jason Turner
YouTube
C++ Travel: The Strand / Marvin Braude Bike Trail & Torrance, California
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Upcoming Workshop: C++ Best Practices, NDC TechTown, Sept 9-10, 2024
► https://ndctechtown.com/workshops/c-best-practices/4ceb8f7cf86c
Upcoming Workshop: Applied constexpr: The Power of Compile-Time Resources, C++…
Upcoming Workshop: C++ Best Practices, NDC TechTown, Sept 9-10, 2024
► https://ndctechtown.com/workshops/c-best-practices/4ceb8f7cf86c
Upcoming Workshop: Applied constexpr: The Power of Compile-Time Resources, C++…