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First IPC, then CIPC, then StiffGIPC, and now OGC: the University of Utah and NVIDIA have finally created a model for guaranteeing “penetration-free simulation of codimensional objects with minimal computational overhead”. Basically this means we can now accurately and efficiently simulate complex, real-world interactions with things like clothing and fabric.

Video paper here: https://youtu.be/xxyniqSLJik
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A core reason for rewriting projects that have worked reliably for 20+ years in Rust seems to be giving developers the fun of fixing brand-new bugs.

In Ubuntu 25.10, unattended upgrades are broken due to a bug in the Rust reimplementation of GNU Coreutils. The only way to update is manually via apt update && apt upgrade.

https://bugs.launchpad.net/ubuntu/+source/unattended-upgrades/+bug/2129660
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I don't know who needs to hear this but if you have a PS5 lying around that hasn't been recently updated, you can now play pirated games run homebrews on it pretty easily:

https://github.com/Gezine/Y2JB
One of the most complete and open breakdowns of how large language models are trained, covering scaling challenges, ablations, infrastructure design, GPU efficiency, and post-training pipelines.
Running the Linux kernel directly in your browser - without an emulator - is now a thing. Patches have been published that allow the kernel to be compiled straight into WebAssembly.

https://lore.kernel.org/lkml/[email protected]/

So how did the developers get around Wasm's inability to suspend tasks? They just spin up a new dedicated "CPU" (an actual Web Worker) for every single process and let the host OS do all the scheduling.

You can try out the live demo here: https://joelseverin.github.io/linux-wasm/
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Alan Dye is leaving Apple to join Meta.