Gamers are a group of people who will modify their video games, colloquially referred to as "modding," so as to make a group of pixels better accord with their sexual desires. They will complain that the computer squares have been desexualized by companies' responses to feminist pressure, and so mod the games so that they can be more efficiently sexually aroused by a series of 1s and 0s imitating the female form. The US government already knows which citizens have engaged in this behavior, and any right wing regime would surely be tasked with harshly punishing such depravity.
As we've previously discussed, Imitation is an inferior thing that consorts with another inferior thing in order to produce an inferior offspring. A painting imitates a physical thing, which is itself an imitation of a form. It is twice removed from highest reality.
"So it seems."
Then, tell me, does this apply only to imitations we see, or does it also apply to imitations we interact with? Does it apply to games?
"It probably applies in that case as well."
These games may in a way be similar to painting but on a screen, but we must not rely on this analogy. Instead, we must directly ask whether these simulations consort with a higher or inferior portion of the soul in order to assess whether they are noble and virtuous or base and contemptible.
"Yes, we must."
We had agreed once before in prior conversation that a good man, when compared to a bad mad, will bare great losses, such as the loss of a son or a wife or a prized possession, with more dignity, that a decent man bares evils done to him with greater ease than a bad man.
"Certainly, we have agreed here."
But let us consider: will the good man not grieve at all, or, if that's impossible, will he be simply more measured and reasonable in response to his pain?
"The latter is of course closer to the truth."
Now, inform me about this man: will he fight his pain and put up greater resistance to it when he is alone, by himself in solitude, or when he is among his peers, who can observe his response?
"He'll surely fight it far more when he's being seen."
So, when he is alone he's more likely to do things that he'd be ashamed of being heard saying or seen doing?
"That's right."
And isn't it reason and law and discipline that tell him to resist his pain, while his experience of it screams at him, demanding that he give in, encouraged by impulse and habit?
"True."
Now, in gaming, which of those parts do you think is nourished? Is it the reasonable part of the experiential part? The disciplined and law abiding part or the impulsive and habitual?
"Plainly the latter."
For gaming encourages the soul to yield to its reactive impulses. You are angry when you lose. You are elated at a reward. It excites you without purpose, training you to feel keenly and to deliberate poorly.
"That seems to be the effect, yes."
Clearly, then, the gamer is not akin to the thinking, deliberating, ruling part of the soul and is instead similar to its reactive element. Therefore, we are right to say that gaming is a kind of imitation that appeals to what is least stable inside of us. Very much like a painting, games are something removed from truth and reason that feeds the weaker, more destructive elements and impulses within the soul. So, we should not admit games into a city that is to be well governed; for it arouses and nourishes that part of the soul which delights in passion and frustration, and thus weakens the rational faculty, just as one corrupts a city by empowering its most fickle citizens.
"That seems right."
We have found that gaming feeds the parts of the soul that ought to be left hungry and stares the portions that ought to rule. And, so, when you hear people praising the gamer as one who trains hand and mind, you should greet them kindly, for they mean well; yet you must also recognize that only things that train courage, measure, and understanding may rightly be welcomed into our city and that if you admit the pleasure-giving Muse of gaming, pleasure and frustration will be kings instead of law and reason.
"Absolutely right."
Then we have arrived at a defense of excluding gaming: not out of small-mindedness, but because argument compels it. Still, if gaming can one day show that it can make the soul better rather than worse, if it can prove that it trains citizens to justice rather than to vice, then we will gladly welcome it back from exile. Yet until such proof is made, let us repeat the warning: gaming, though pleasurable, is not to be taken as a serious or worthy action, but as something wretched which tries to master us.
"I completely agree."
"So it seems."
Then, tell me, does this apply only to imitations we see, or does it also apply to imitations we interact with? Does it apply to games?
"It probably applies in that case as well."
These games may in a way be similar to painting but on a screen, but we must not rely on this analogy. Instead, we must directly ask whether these simulations consort with a higher or inferior portion of the soul in order to assess whether they are noble and virtuous or base and contemptible.
"Yes, we must."
We had agreed once before in prior conversation that a good man, when compared to a bad mad, will bare great losses, such as the loss of a son or a wife or a prized possession, with more dignity, that a decent man bares evils done to him with greater ease than a bad man.
"Certainly, we have agreed here."
But let us consider: will the good man not grieve at all, or, if that's impossible, will he be simply more measured and reasonable in response to his pain?
"The latter is of course closer to the truth."
Now, inform me about this man: will he fight his pain and put up greater resistance to it when he is alone, by himself in solitude, or when he is among his peers, who can observe his response?
"He'll surely fight it far more when he's being seen."
So, when he is alone he's more likely to do things that he'd be ashamed of being heard saying or seen doing?
"That's right."
And isn't it reason and law and discipline that tell him to resist his pain, while his experience of it screams at him, demanding that he give in, encouraged by impulse and habit?
"True."
Now, in gaming, which of those parts do you think is nourished? Is it the reasonable part of the experiential part? The disciplined and law abiding part or the impulsive and habitual?
"Plainly the latter."
For gaming encourages the soul to yield to its reactive impulses. You are angry when you lose. You are elated at a reward. It excites you without purpose, training you to feel keenly and to deliberate poorly.
"That seems to be the effect, yes."
Clearly, then, the gamer is not akin to the thinking, deliberating, ruling part of the soul and is instead similar to its reactive element. Therefore, we are right to say that gaming is a kind of imitation that appeals to what is least stable inside of us. Very much like a painting, games are something removed from truth and reason that feeds the weaker, more destructive elements and impulses within the soul. So, we should not admit games into a city that is to be well governed; for it arouses and nourishes that part of the soul which delights in passion and frustration, and thus weakens the rational faculty, just as one corrupts a city by empowering its most fickle citizens.
"That seems right."
We have found that gaming feeds the parts of the soul that ought to be left hungry and stares the portions that ought to rule. And, so, when you hear people praising the gamer as one who trains hand and mind, you should greet them kindly, for they mean well; yet you must also recognize that only things that train courage, measure, and understanding may rightly be welcomed into our city and that if you admit the pleasure-giving Muse of gaming, pleasure and frustration will be kings instead of law and reason.
"Absolutely right."
Then we have arrived at a defense of excluding gaming: not out of small-mindedness, but because argument compels it. Still, if gaming can one day show that it can make the soul better rather than worse, if it can prove that it trains citizens to justice rather than to vice, then we will gladly welcome it back from exile. Yet until such proof is made, let us repeat the warning: gaming, though pleasurable, is not to be taken as a serious or worthy action, but as something wretched which tries to master us.
"I completely agree."
Yes, for the struggle to be good rather than bad is important. Much more important than people think. Therefore, we mustn't be tempted by honor, money, rule, or even gaming into neglecting justice and the rest of virtue.
"After what we've said, I agree with you, and so, I think, would anybody else."
"After what we've said, I agree with you, and so, I think, would anybody else."
Every generation has worse hobbies than the last. The Zoomer groans in pain as the Boomer watches football. Gen Beta will groan in pain as Zoomers game, and they'll use some even more terrible activity to fill their time.
Just go outside and enjoy God's beautiful creation. Talk to your neighbors a bit. Make some friends. It's not hard, I promise. You'll be okay.
Just go outside and enjoy God's beautiful creation. Talk to your neighbors a bit. Make some friends. It's not hard, I promise. You'll be okay.
Moose are on the move. Thanks to the Upper Peninsula Moose Research Project, launched earlier this year, we’re getting new insights into how these animals move as the seasons change.
Here you can see the paths of three moose (a cow and her twin calves) that were collared earlier this year. The data show current movements: while one of the twins is staying in the Keweenaw, the mother and her other calf have traveled south and split, as moose often do once they reach a certain age.
We’re seeing expanded movement patterns that reflect the seasonal shift as moose leave their northern summer range and head south for winter.
I have a strong distaste for Mac, but otherwise I agree:
Forwarded from Ulysses Liberty
It's voyeurism. Video games were relatively harmless when they were in the arcades(and as such a social medium with some physicality involved, like bowling) or even when they were relatively simple trinkets.
Contemporary video games are a literal Skinner's box.
I had a discussion in one of the chats where people were expressing outrage over Microsoft's recent changes with Windows. I explained that Windows has long been this way and that everyone who expresses outrage with every new version eventually submits and that there have long been superior OSs without these issues in the form of MacOS/OSX and Linux.
Know what they only point of contention toward this was? "Muh GAYmes!". I don't know about you but to me a computer isn't a video game console and I wouldn't risk its function for mere games. It's like smashing up a fine desk because it's terrible for playing billiards on.
Contemporary video games are a literal Skinner's box.
I had a discussion in one of the chats where people were expressing outrage over Microsoft's recent changes with Windows. I explained that Windows has long been this way and that everyone who expresses outrage with every new version eventually submits and that there have long been superior OSs without these issues in the form of MacOS/OSX and Linux.
Know what they only point of contention toward this was? "Muh GAYmes!". I don't know about you but to me a computer isn't a video game console and I wouldn't risk its function for mere games. It's like smashing up a fine desk because it's terrible for playing billiards on.
Forwarded from NP's Deranged Rants (NP NP)
When I fail Voter Apathy's chess puzzle for the 12th day in a row
We're also, of course, going to ban poets. The acceptance of poetry as something which can be tolerated is what opened the doors for all the horrors we now face. If we would have banned poetry, we'd have no transsexuals and no Indian truck drivers.
An addition: tyranny is banned. With this law in place, it is confirmed that the previous rules are nontyrannical.
Before, I had to alter a Platonic dialogue to make it anti-video game. Now, I present to you, an unaltered passage from Laws:
ATHENIAN: Listen to me then. You’ve done that before, of course, but such a curious eccentricity calls for extreme caution in the speaker and his audience. You see, I’m going to spin a line that almost makes me afraid to open my mouth; still, I’ll pluck up my courage and go ahead.
CLINIAS: What is this thesis of yours, sir?
ATHENIAN: I maintain that no one in any state has really grasped that children’s games affect legislation so crucially as to determine whether the laws that are passed will survive or not. If you control the way children play, and the same children always play the same games under the same rules and in the same conditions, and get pleasure from the same toys, you’ll find that the conventions of adult life too are left in peace without alteration. But in fact games are always being changed and constantly modified and new ones invented, and the younger generation never enthuses over the same thing for two days running. They have no permanent agreed standard of what is becoming or unbecoming either in deportment or their possessions in general; they worship anyone who is always introducing some novelty or doing something unconventional to shapes and colors and all that sort of thing. In fact, it’s no exaggeration to say that this fellow is the biggest menace that can ever afflict a state, because he quietly changes the character of the young by making them despise old things and value novelty. That kind of language and that kind of outlook is—again I say it—the biggest disaster any state can suffer. Listen: I’ll tell you just how big an evil I maintain it is.
CLINIAS: You mean the way the public grumbles at old-fashioned ways of doing things?
ATHENIAN: Exactly.
Dull Academic Incessant Liturgical Yapping: Philosophical Orations on Order & Reaction
Before, I had to alter a Platonic dialogue to make it anti-video game. Now, I present to you, an unaltered passage from Laws: ATHENIAN: Listen to me then. You’ve done that before, of course, but such a curious eccentricity calls for extreme caution in the…
CLINIAS: Well, you won’t find us shutting our ears to that kind of argument—you couldn’t have a more sympathetic audience.
ATHENIAN: So I should imagine.
CLINIAS: Go on then.
ATHENIAN: Well now, let’s listen to the argument with even greater attention than usual, and expound it to each other with equal care. Change, we shall find, except in something evil, is extremely dangerous. This is true of seasons and winds, the regimen of the body and the character of the soul—in short, of everything without exception (unless, as I said just now, the change affects something evil). Take as an example the way the body gets used to all sorts of food and drink and exercise. At first they upset it, but then in the course of time it’s this very regimen that is responsible for its putting on flesh. Then the regimen and the flesh form a kind of partnership, so that the body grows used to this congenial and familiar system, and lives a life of perfect happiness and health. But imagine someone forced to change again to one of the other recommended systems: initially, he’s troubled by illnesses, and only slowly, by getting used to his new way of life, does he get back to normal. Well, we must suppose that precisely the same thing happens to a man’s outlook and personality. When the laws under which people are brought up have by some heaven-sent good fortune remained unchanged over a very long period, so that no one remembers or has heard of things ever being any different, the soul is filled with such respect for tradition that it shrinks from meddling with it in any way. Somehow or other the legislator must find a method of bringing about this situation in the state. Now here’s my own solution of the problem. All legislators suppose that an alteration to children’s games really is just a ‘game’, as I said before, which leads to no serious or genuine damage. Consequently, so far from preventing change, they feebly give it their blessing. They don’t appreciate that if children introduce novelties into their games, they’ll inevitably turn out to be quite different people from the previous generation; being different, they’ll demand a different kind of life, and that will then make them want new institutions and laws. The next stage is what we described just now as the biggest evil that can affect a state—but not a single legislator takes fright at the prospect. Other changes, that affect only deportment, will do less harm, but it is a very serious matter indeed to keep changing the criteria for praising or censuring a man’s moral character, and we must take great care to avoid doing so.
CLINIAS: Of course.
ATHENIAN: Well then, are we still happy about the line we took earlier, when we said that games in general were means of representing the characters of good men and bad? Or what?
CLINIAS: Yes, our view remains exactly the same.
ATHENIAN: So our position is this: we must do everything we possibly can to distract the younger generation from wanting to try their hand at presenting new subjects, especially in video games; and we must also stop pleasure-mongers seducing them into the attempt.
CLINIAS: You’re absolutely right.
Forwarded from placeholder
john societycorn must die
Mario Kart 8, Minecraft, Fortnite, GTA 5, Roblox and PUBG
Maybe mr Poor has a point
placeholder
Maybe mr Poor has a point
Indeed.
Patches also didn't read the excerpt very well. Probably like 1200-1300 level on the SAT. He needs more practice.
Send him back to the books, Dr. Placeholder. He needs to study harder.
Patches also didn't read the excerpt very well. Probably like 1200-1300 level on the SAT. He needs more practice.
Send him back to the books, Dr. Placeholder. He needs to study harder.
I hereby call upon Pavel Durov to enact a policy whereby people who score below a level 5 on the Programme for the International Assessment of Adult Competencies' literacy test are not allowed to operate Telegram channels. Allowing people who cannot read to propagate text is a dangerous misstep that must be correct at once.
Mandatory Poor Reading Incoming. All who fail to read and understand will be brutally flogged.
“Do you want to return to the hypothesis from the beginning, in the hope that
another kind of result may come to light as we go back over it?”—“I do
indeed.”—“If one is, we are saying, aren’t we, that we must agree on the
consequences for it, whatever they happen to be?”—“Yes.”—“Consider from the
beginning: if one is, can it be, but not partake of being?”—“It
cannot.”—“So there would also be the being of the one, and that is not the same
as the one. For if it were, it couldn’t be the being of the one, nor could
the one partake of it. On the contrary, saying that one is would be like saying
that one is one. But this time that is not the hypothesis, namely, what the
consequences must be, if one is one, but if one is. Isn’t that so?”—“Of
course.”—“Is that because ‘is’ signifies something other than
‘one’?”—“Necessarily.”—“So whenever someone, being brief, says ‘one is,’ would
this simply mean that the one partakes of being?”—“Certainly.”
“Let’s again say what the consequences will be, if one is. Consider
whether this hypothesis must not signify that the one is such as to have
parts.”—“How so?”—“In this way: if we state the ‘is’ of the one that is, and the
‘one’ of that which is one, and if being and oneness are not the same, but both
belong to that same thing that we hypothesized, namely, the one that is, must it
not itself, since it is one being, be a whole, and the parts of this whole be
oneness and being?”—“Necessarily.”—“Shall we call each of these two parts a part
only, or must the part be called part of the whole?”—“Of the whole.”—“Therefore
whatever is one both is a whole and has a part.”—“Certainly.”
“Now, what about each of these two parts of the one that is, oneness
and being? Is oneness ever absent from the being part or being from the
oneness part?”—“That couldn’t be.”—“So again, each of the two parts possesses
oneness and being; and the part, in its turn, is composed of at least two parts;
and in this way always, for the same reason, whatever part turns up always
possesses these two parts, since oneness always possesses being and being always
possesses oneness. So, since it always proves to be two, it must
never be one.”—“Absolutely.”—“So, in this way, wouldn’t the one that is be
unlimited in multitude?”—“So it seems.”
“Come, let’s proceed further in the following way.”—“How?”—“Do we
say that the one partakes of being, and hence is?”—“Yes.”—“And for this reason
the one that is was shown to be many.”—“Just so.”—“And what about the one
itself, which we say partakes of being? If we grasp it in thought alone by
itself, without that of which we say it partakes, will it appear to be only one,
or will this same thing also appear to be many?”—“One, I should
think.”—“Let’s see. Must not its being be something and it itself something
different, if in fact the one is not being but, as one, partakes of
being?”—“Necessarily.”—“So if being is something and the one is something
different, it is not by its being one that the one is different from being, nor
by its being being that being is other than the one. On the contrary, they are
different from each other by difference and otherness.”—“Of course.”—“And so
difference is not the same as oneness or being.”—“Obviously not.”
“Now, if we select from them, say, being and difference, or being
and oneness, or oneness and difference, do we not in each selection choose a
certain pair that is correctly called ‘both’?”—“How so?”—“As follows: we can say
‘being’?”—“We can.”—“And, again, we can say ‘one’?”—“That too.”—“So hasn’t each
of the pair been mentioned?”—“Yes.”—“What about when I say ‘being and oneness’?
Haven’t both been mentioned?”—“Certainly.”—“And if I say ‘being and difference’
or ‘difference and oneness,’ and so on – in each case don’t I speak of
both?”—“Yes.”—“Can things that are correctly called ‘both’ be both, but not
two?”—“They cannot.”—“If there are two things, is there any way for each member
of the pair not to be one?”—“Not at all.”—“Therefore, since in fact each pair
taken together turns out to be two, each member would be
one.”—“Apparently.”—“And if each of them is one, when any one is added to any
couple, doesn’t the total prove to be three?”—“Yes.”—“And isn’t three odd, and
two even?”—“Doubtless.”
“What about this? Since there are two, must there not also be twice,
and since there are three, thrice, if in fact two is two times one and three
is three times one?”—“Necessarily.”—“Since there are two and twice, must there
not be two times two? And since there are three and thrice, must there not be
three times three?”—“Doubtless.”—“And again: if there are three and they are two
times, and if there are two and they are three times, must there not be two
times three and three times two?”—“There certainly must.”—“Therefore, there
would be even times even, odd times odd, odd times even, and even
times odd.”—“That’s so.”—“Then if that is so, do you think there is any number
that need not be?”—“In no way at all.”—“Therefore, if one is, there must also be
number.”—“Necessarily.”—“But if there is number, there would be many, and an
unlimited multitude of beings. Or doesn’t number, unlimited in multitude, also
prove to partake of being?”—“It certainly does.”—“So if all number partakes of
being, each part of number would also partake of it?”—“Yes.”
“So has being been distributed to all things, which are many, and is
it missing from none of the beings, neither the smallest nor the largest? Or
is it unreasonable even to ask that question? How could being be missing from
any of the beings?”—“In no way.”—“So being is chopped up into beings of all
kinds, from the smallest to the largest possible, and is the most divided thing
of all; and the parts of being are countless.”—“Quite so.”—“Therefore its
parts are the most numerous of things.”—“The most numerous indeed.”
“Now, is there any of them that is part of being, yet not one
part?”—“How could that happen?”—“I take it, on the contrary, that if in fact it is, it must always, as long as it is, be some one thing; it cannot be
nothing.”—“Necessarily.”—“So oneness is attached to every part of being and is
not absent from a smaller or a larger, or any other, part.”—“Just so.”—“So,
being one, is it, as a whole, in many places at the same time? Look at this
carefully.”—“I am– and I see that it’s impossible.”—“Therefore as divided, if in
fact not as a whole; for surely it will be present to all the parts of being at
the same time only as divided.”—“Yes.”—“Furthermore, a divided thing certainly
must be as numerous as its parts.”—“Necessarily.”—“So we were not speaking truly
just now, when we said that being had been distributed into the most numerous
parts. It is not distributed into more parts than oneness, but, as it seems,
into parts equal to oneness, since neither is being absent from oneness, nor is
oneness absent from being. On the contrary, being two, they are always equal
throughout all things.”—“It appears absolutely so.”—“Therefore, the one itself,
chopped up by being, is many and unlimited in multitude.”—“Apparently.”—“So not
only is it the case that the one being is many, but also the one itself,
completely distributed by being, must be many.”—“Absolutely.”