Java Programming
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Everything you need to learn Java Programming

Daily Java tutorials, coding challenges, OOP concepts, DSA in Java & more!
Perfect for beginners, CS students & job seekers.

Downloadable PDFs, cheat sheets, interview prep & projects

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๐—™๐—ฅ๐—˜๐—˜ ๐—ง๐—ฒ๐—ฐ๐—ต ๐—–๐—ผ๐˜‚๐—ฟ๐˜€๐—ฒ๐˜€ ๐—ง๐—ผ ๐—œ๐—บ๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ฒ ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐—ฆ๐—ธ๐—ถ๐—น๐—น๐˜€๐—ฒ๐˜ ๐Ÿ˜

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Java Basics every beginner should learn to build a strong foundation:

1. Hello World & Setup

Install JDK and an IDE (like IntelliJ or Eclipse)

Write your first program: public class HelloWorld

2. Data Types & Variables

Primitive types: int, double, char, boolean

Non-primitive types: String, Arrays, Objects

Type casting (implicit & explicit)

3. Operators

Arithmetic: + - * / %

Comparison: == != > < >= <=

Logical: && || !

4. Control Flow

If, else if, else

Switch-case

Loops: for, while, do-while

break and continue

5. Functions (Methods)

Syntax: public static returnType methodName(params)

Method overloading

Return types & parameter passing

6. Object-Oriented Programming (OOP)

Classes & Objects

this keyword

Constructors (default & parameterized)

7. OOP Concepts

Encapsulation (private variables + getters/setters)

Inheritance (extends keyword)

Polymorphism (method overriding)

Abstraction (abstract classes & interfaces)

8. Arrays & ArrayList

Declaring and iterating arrays

ArrayList methods: add, remove, get, size

Multidimensional arrays

9. Exception Handling

Try-catch-finally blocks

throw and throws

Custom exceptions

10. Basic Input/Output

Scanner class for user input

System.out.println() for output

Free Java Resources: https://whatsapp.com/channel/0029VamdH5mHAdNMHMSBwg1s

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Forwarded from Artificial Intelligence
๐—ง๐—ผ๐—ฝ ๐—–๐—ผ๐—บ๐—ฝ๐—ฎ๐—ป๐—ถ๐—ฒ๐˜€ ๐—ข๐—ณ๐—ณ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด ๐—™๐—ฅ๐—˜๐—˜ ๐—–๐—ฒ๐—ฟ๐˜๐—ถ๐—ณ๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐Ÿ˜

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15 Best Project Ideas for Java: โ˜•

๐Ÿš€ Beginner Level:

1. Simple Calculator
2. To-Do List Application
3. Number Guessing Game
4. Dice Rolling Simulator
5. Word Counter

๐ŸŒŸ Intermediate Level:

6. Weather App (using API)
7. Quiz Application with Score Tracking
8. Inventory Management System
9. Chat Application (Client-Server)
10. File Organizer Tool

๐ŸŒŒ Advanced Level:

11. E-commerce Backend System (Spring Boot + MySQL)
12. Bank Management System (secure login, transactions)
13. Real-Time Chat Application (multiple clients + database)
14. Online Course Management System (Admin + Students)
15. Hospital/Clinic Management System (appointments, records)

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Coding Projects: https://whatsapp.com/channel/0029VazkxJ62UPB7OQhBE502
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๐Ÿš€ ๐—ง๐—ผ๐—ฝ ๐——๐—ฎ๐˜๐—ฎ ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜๐—ถ๐—ฐ๐˜€ ๐—ฉ๐—ถ๐—ฟ๐˜๐˜‚๐—ฎ๐—น ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ป๐˜€๐—ต๐—ถ๐—ฝ๐˜€ โ€“ ๐—™๐—ฅ๐—˜๐—˜ & ๐—ข๐—ป๐—น๐—ถ๐—ป๐—ฒ๐Ÿ˜
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Forwarded from Artificial Intelligence
๐—™๐—ฅ๐—˜๐—˜ ๐—ข๐—ป๐—น๐—ถ๐—ป๐—ฒ ๐—–๐—ผ๐˜‚๐—ฟ๐˜€๐—ฒ๐˜€ ๐—ง๐—ผ ๐—˜๐—ป๐—ฟ๐—ผ๐—น๐—น ๐—œ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ ๐Ÿ˜

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โค3๐Ÿ‘1
โŒจ๏ธ JavaScript Neat Tricks you should know
Data Structures and Algorithms in Java Fourth Edition.pdf
14.4 MB
๐Ÿ“– Data Structures and Algorithms in Java Last Edition ๐Ÿš€

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โค17
Top 40 commonly asked DSA questions :

๐—”๐—ฟ๐—ฟ๐—ฎ๐˜†๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฆ๐˜๐—ฟ๐—ถ๐—ป๐—ด๐˜€:
1. Find the missing number in an array of integers.
2. Implement an algorithm to rotate an array.
3. Check if a string is a palindrome.
4. Find the first non-repeating character in a string.
5. Implement an algorithm to reverse a linked list.
6. Merge two sorted arrays.
7. Implement a stack using arrays/linked list.
8. Write a program to remove duplicates from a sorted array.

๐—Ÿ๐—ถ๐—ป๐—ธ๐—ฒ๐—ฑ ๐—Ÿ๐—ถ๐˜€๐˜๐˜€:
1. Detect a cycle in a linked list.
2. Find the intersection point of two linked lists.
3. Reverse a linked list in groups of k.
4. Implement a function to add two numbers represented by linked lists.
5. Clone a linked list with next and random pointer.

๐—ง๐—ฟ๐—ฒ๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—•๐—ถ๐—ป๐—ฎ๐—ฟ๐˜† ๐—ฆ๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—ง๐—ฟ๐—ฒ๐—ฒ๐˜€ (๐—•๐—ฆ๐—ง):
1. Find the height of a binary tree.
2. Check if a binary tree is balanced.
3. Find the lowest common ancestor in a binary tree.
4. Serialize and deserialize a binary tree.
5. Implement an algorithm for in-order traversal without recursion.
6. Convert a BST to a sorted doubly linked list.

You can check these amazing resources for DSA Preparation

All the best ๐Ÿ‘๐Ÿ‘
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Day 3/100
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Skills to become a successful web developer๐Ÿ’ฏ๐Ÿ‘จ๐Ÿปโ€๐Ÿ’ป

1. HTML/CSS Basics ๐Ÿ“„๐ŸŽจ
Master the building blocks of the web.

2. JavaScript ๐Ÿ’ปโšก
Add interactivity and dynamic content to your sites.

3. Responsive Design ๐Ÿ“ฑ๐ŸŒ
Ensure your sites look great on all devices!

4. Version Control (Git) ๐Ÿ› ๏ธ๐Ÿ”„
Track changes and collaborate with ease.

5. Frameworks (React, Angular, etc) ๐Ÿš€๐Ÿ› ๏ธ
Speed up development with powerful tools.

6. Backend Languages (Node.js, Python, etc)๐Ÿ๐Ÿ’ป
Handle server-side logic and databases.

7. APIs ๐Ÿ”—๐Ÿ“ก
Connect and integrate with other services.

8. Problem-Solving Skills ๐Ÿงฉ๐Ÿค”
Tackle challenges creatively and efficiently.

9. Testing/Debugging ๐Ÿ”๐Ÿž
Ensure your code runs smoothly and bug-free.

10. Soft Skills (Communication, Teamwork) ๐Ÿ—ฃ๏ธ๐Ÿค
Work effectively with others and convey ideas clearly.

11. Continuous Learning ๐Ÿ“šโœจ
Stay updated with the latest technologies and trends.

Web Development Best Resources: https://topmate.io/coding/930165

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โค9
Java is a popular programming language that is widely used for developing various types of applications, including web applications, mobile apps, desktop applications, and enterprise systems. Here are some key concepts to understand the basics of Java:

1. Object-Oriented Programming (OOP): Java is an object-oriented programming language, which means it focuses on creating objects that contain both data and methods to operate on that data. Key principles of OOP in Java include encapsulation, inheritance, and polymorphism.

2. Classes and Objects: In Java, a class is a blueprint for creating objects. An object is an instance of a class that represents a real-world entity. Classes define the properties (attributes) and behaviors (methods) of objects.

3. Variables and Data Types: Java supports various data types, including primitive data types (e.g., int, double, boolean) and reference data types (e.g., String, arrays). Variables are used to store data values in memory.

4. Methods: Methods in Java are functions defined within a class to perform specific tasks. They encapsulate behavior and can accept parameters and return values.

5. Control Flow Statements: Java provides control flow statements such as if-else, switch-case, loops (for, while, do-while), and break/continue statements to control the flow of program execution.

6. Inheritance: Inheritance is a key feature of OOP that allows a class (subclass) to inherit properties and behaviors from another class (superclass). It promotes code reusability and establishes an "is-a" relationship between classes.

7. Polymorphism: Polymorphism allows objects of different classes to be treated as objects of a common superclass. It enables methods to be overridden in subclasses to provide different implementations.

8. Abstraction: Abstraction involves hiding the complex implementation details and showing only the essential features of an object. Abstract classes and interfaces are used to achieve abstraction in Java.

9. Encapsulation: Encapsulation is the process of bundling data (attributes) and methods that operate on that data within a class. It helps in data hiding and protects the internal state of an object.

10. Exception Handling: Java provides mechanisms for handling exceptions that occur during program execution. The try-catch-finally blocks are used to handle exceptions gracefully and prevent program crashes.

Understanding these basic concepts of Java will help you get started with programming in Java. Practice writing Java programs, exploring different features of the language, and building small projects to strengthen your Java skills.
โค6
Typical java interview questions sorted by experience


Junior
* Name some of the characteristics of OO programming languages
* What are the access modifiers you know? What does each one do?
* What is the difference between overriding and overloading a method in Java?
* Whatโ€™s the difference between an Interface and an abstract class?
* Can an Interface extend another Interface?
* What does the static word mean in Java?
* Can a static method be overridden in Java?
* What is Polymorphism? What about Inheritance?
* Can a constructor be inherited?
* Do objects get passed by reference or value in Java? Elaborate on that.
* Whatโ€™s the difference between using == and .equals on a string?
* What is the hashCode() and equals() used for?
* What does the interface Serializable do? What about Parcelable in Android?
* Why are Array and ArrayList different? When would you use each?
* Whatโ€™s the difference between an Integer and int?
* What is a ThreadPool? Is it better than using several โ€œsimpleโ€ threads?
* What the difference between local, instance and class variables?

Mid
* What is reflection?
* What is dependency injection? Can you name a few libraries? (Have you used any?)
* What are strong, soft and weak references in Java?
* What does the keyword synchronized mean?
* Can you have โ€œmemory leaksโ€ on Java?
* Do you need to set references to null on Java/Android?
* What does it means to say that a String is immutable?
* What are transient and volatile modifiers?
* What is the finalize() method?
* How does the try{} finally{} works?
* What is the difference between instantiation and initialisation of an object?
* When is a static block run?
* Why are Generics are used in Java?
* Can you mention the design patterns you know? Which of those do you normally use?
* Can you mention some types of testing you know?

Senior
* How does Integer.parseInt() works?
* Do you know what is the โ€œdouble check lockingโ€ problem?
* Do you know the difference between StringBuffer and StringBuilder?
* How is a StringBuilder implemented to avoid the immutable string allocation problem?
* What does Class.forName method do?
* What is Autoboxing and Unboxing?
* Whatโ€™s the difference between an Enumeration and an Iterator?
* What is the difference between fail-fast and fail safe in Java?
* What is PermGen in Java?
* What is a Java priority queue?
* *s performance influenced by using the same number in different types: Int, Double and Float?
* What is the Java Heap?
* What is daemon thread?
* Can a dead thread be restarted?

Source: medium.
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