#UnrealEngine plugin for quick prototyping, mostly compatible with blueprints! #Free and #OpenSource under MIT license.
https://github.com/TrickyFatCat/TrickyPrototyping
https://github.com/TrickyFatCat/TrickyPrototyping
GitHub
GitHub - TrickyFatCat/TrickyPrototyping: UE4 plugin for rapid prototyping. It contains the most basic systems and mechanics which…
UE4 plugin for rapid prototyping. It contains the most basic systems and mechanics which can be found in majority of games. - GitHub - TrickyFatCat/TrickyPrototyping: UE4 plugin for rapid prototypi...
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#IndieGames developers still struggle, when they need to make multiple animations and properly combine them into a single file. Here is #Free and #OpenSource solution:
https://nilooy.github.io/character-animation-combiner/
https://nilooy.github.io/character-animation-combiner/
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And another amazing #Free and #OpenSource update from GDQuest – interactive tutorial to learn #GodotEngine programming!
https://gdquest.github.io/learn-gdscript/
https://gdquest.github.io/learn-gdscript/
gdquest.github.io
Learn to Code From Zero with Godot
Make your family and friends proud. Learn skills in high demand by creating fun toys and games. Finally become a game developer!
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Horizon Forbidden West is out!
New #PlayStation 's flagship Open World is trying to achieve the best looking terrain and vegetation. Here are some comparisons between PS4 and PS5 versions!
It looks stunning most of the time, but LOD states are still obvious and objects can appear in front of the camera just 40-50 meters away from the player.
New #PlayStation 's flagship Open World is trying to achieve the best looking terrain and vegetation. Here are some comparisons between PS4 and PS5 versions!
It looks stunning most of the time, but LOD states are still obvious and objects can appear in front of the camera just 40-50 meters away from the player.
Do you like #Free #GameAssets? Grab this #Stylized #Textures, made with Material Maker app!
https://www.materialmaker.org/material?id=365
https://www.materialmaker.org/material?id=365
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Amazing #Procedural generator, that makes abandoned houses in #Blender:
https://twitter.com/monorender/status/1496909748532355077
https://twitter.com/monorender/status/1496909748532355077
Twitter
Monorender
Have you seen the Abandoned #house generator made with #geometrynodes by Soapz (vimeo.com/user5987709) in #b3d? Soo nice! Here's the @BlenderArtists theread: blenderartists.org/t/procedural-a…
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Hey, folks! It seems, that #AMD GPUOpen is making another step forward with #FSR 2.0:
– Much more detailed (no artifacts on wires, ropes, etc)
– Vector Data required, can't be an addon
Still not relying on AI hardware, compatible with old GPUs.
As before both #Radeon and #NVIDIA will benefit from it.
Watch this: https://www.youtube.com/watch?v=oKD98lTqilQ
Check the description: https://gpuopen.com/fidelityfx-superresolution-2/
🔥 And support the proposal to include it into Godot 4.x: https://github.com/godotengine/godot-proposals/issues/4280
– Much more detailed (no artifacts on wires, ropes, etc)
– Vector Data required, can't be an addon
Still not relying on AI hardware, compatible with old GPUs.
As before both #Radeon and #NVIDIA will benefit from it.
Watch this: https://www.youtube.com/watch?v=oKD98lTqilQ
Check the description: https://gpuopen.com/fidelityfx-superresolution-2/
🔥 And support the proposal to include it into Godot 4.x: https://github.com/godotengine/godot-proposals/issues/4280
YouTube
AMD FidelityFX Super Resolution 2.0 First Look in DEATHLOOP
AMD FidelityFX™ Super Resolution 2.0*, our next-level temporal upscaling technology, is designed to deliver incredible image quality and boosts framerates in supported games across a wide range of products and platforms. Get a preview of one of the first…
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Another news is from #NVIDIA camp: they've lost all the patience and making a FOSS library to support #Raytracing on wider range of engines and games!
It's under MIT License and cross-platform. So, very uncommon for NVIDIA, that stands for proprietary solutions.
https://github.com/NVIDIAGameWorks/KickstartRT
It's under MIT License and cross-platform. So, very uncommon for NVIDIA, that stands for proprietary solutions.
https://github.com/NVIDIAGameWorks/KickstartRT
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