GameDev Pulse
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#IndieGames developers still struggle, when they need to make multiple animations and properly combine them into a single file. Here is #Free and #OpenSource solution:

https://nilooy.github.io/character-animation-combiner/
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#Steam Deck (all prototypes)
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Horizon Forbidden West is out!

New #PlayStation 's flagship Open World is trying to achieve the best looking terrain and vegetation. Here are some comparisons between PS4 and PS5 versions!

It looks stunning most of the time, but LOD states are still obvious and objects can appear in front of the camera just 40-50 meters away from the player.
Do you like #Free #GameAssets? Grab this #Stylized #Textures, made with Material Maker app!

https://www.materialmaker.org/material?id=365
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#Meme of the week
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#Steam #UI sucks
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Hey, folks! It seems, that #AMD GPUOpen is making another step forward with #FSR 2.0:
– Much more detailed (no artifacts on wires, ropes, etc)
– Vector Data required, can't be an addon

Still not relying on AI hardware, compatible with old GPUs.
As before both #Radeon and #NVIDIA will benefit from it.

Watch this: https://www.youtube.com/watch?v=oKD98lTqilQ
Check the description: https://gpuopen.com/fidelityfx-superresolution-2/

🔥 And support the proposal to include it into Godot 4.x: https://github.com/godotengine/godot-proposals/issues/4280
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Another news is from #NVIDIA camp: they've lost all the patience and making a FOSS library to support #Raytracing on wider range of engines and games!

It's under MIT License and cross-platform. So, very uncommon for NVIDIA, that stands for proprietary solutions.

https://github.com/NVIDIAGameWorks/KickstartRT
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