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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Wait, since when does NVIDIA mention Godot Engine in their changelog?

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The legendary Cory Petkovsek (TokisanGames) just announced that in Terrain3D 1.1 for Godot Engine there will be a full-scale tessellation support with 7 levels of details. The release of the update is expected in a couple of months.

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Visualized procedural generation from Canvas of Kings | Might of Merchants.

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Godot Engine growth on GitHub over the years.

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#InfoGraphics@GameDEV
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Godot 4.6 is finally packed with SSR, that WORKS. To explain the issue: before that, Screen Space Reflections (SSR, a crucial tech for non-RT games) were broken completely.

They were not correctly working with roughness, they were not working well with metals, they were as bad as possible. And were obstructed by any screen-shader.

Now it's fixed and they are almost perfect!

https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/
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