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Weekly 'No Stupid Questions' & Free-For-All Thread : July 26, 2026

In this weekly post you can ask any question or talk about any topic that you don't feel needs its own post. Share that render you're still working on, ask a question you're not quite sure about or talk about something that caught your attention.

https://redd.it/1v6t7el
@Cinema4Dbackup
I genuinely don't understand why money is such a taboo topic among artists.

Imagine if we all actually knew what everyone else was charging.
A lot of artists could stop lowballing themselves.
And experienced artists could pass along what they've learned instead of everyone figuring it out alone.
And we'd all have a much better idea of what tf\* to charge and ultimately make more money together


So I decided to put together a completely anonymous survey.

By anonymously sharing what you earn, charge, and how you price your work, you're helping build a resource every artist can learn from.

* **It takes less than 3 minutes.**
* It's completely anonymous.
* The report will be free for everyone when its finished

Every response makes this report more valuable for the next artist who reads it.

We already have 242 submissions.

**Contribute anonymously ↓**
[https://form.typeform.com/to/QJDLqw7h](https://form.typeform.com/to/QJDLqw7h)

https://redd.it/1v7bfz6
@Cinema4Dbackup
Redshift RenderView "restarting"

I have an issue when I press Start IPR using Bucket Mode it will start rendering the frame but maybe half way through it will restart completely. Anyone have this issue before? I am not changing the scene or touching the c4d interface at all.

https://redd.it/1v74vry
@Cinema4Dbackup
How to create / animate a large crowd moving over terrain.

Hi! As the title says, I want to essentially create a "fleeing crowd" shot, running across a hilly terrain. It's going to be a GIGANTIC crowd. Thousands of people all running away from a monster on a hill.

I'm thinking I'll....

1 - Create 4 or 5 low-poly human characters on a looping run animation.

2 - Essentially treat them in the same way I would as if populating a forest... Clone them along the surface of the terrain. Do a Plain Effector which scales them to zero (invisible). Then use a Shader field to create a mask on the Plain for where the people are visible.

Where I'm scratching my head is... How would I MOVE the clones forward in a way which they follow the topology of the terrain.

All the tools I can think of (Offset on the cloner / position change with Plain or Random field etc) will only ever make it so the clones travel directly on X,Y or Z. It's the "staying stuck to the topology of the terrain as they move" part of this which I cannot think of a solution for.

I'm sure this is VERY possible!... I just don't know how! Would love to know if anyone has any ideas.

https://redd.it/1v8trk4
@Cinema4Dbackup