Connections between Support Vector Machines, Wasserstein distance and gradient-penalty GANs
Alexia Jolicoeur-Martineau and Ioannis Mitliagkas : https://arxiv.org/abs/1910.06922
#GenerativeAdversarialNetworks #RelativisticGAN #SVM
Alexia Jolicoeur-Martineau and Ioannis Mitliagkas : https://arxiv.org/abs/1910.06922
#GenerativeAdversarialNetworks #RelativisticGAN #SVM
Evaluating the Factual Consistency of Abstractive Text Summarization
Kryscinski et al.: https://arxiv.org/abs/1910.12840
#ArtificialIntelligence #DeepLearning #NaturalLanguageProcessing
Kryscinski et al.: https://arxiv.org/abs/1910.12840
#ArtificialIntelligence #DeepLearning #NaturalLanguageProcessing
arXiv.org
Evaluating the Factual Consistency of Abstractive Text Summarization
Currently used metrics for assessing summarization algorithms do not account for whether summaries are factually consistent with source documents. We propose a weakly-supervised, model-based...
From ICCV 2019: Great applications for the 3D scanning industry!
https://www.profillic.com/paper/arxiv:1909.00883
FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second
https://www.profillic.com/paper/arxiv:1909.00883
FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second
Yoshua Bengio on Human vs Machine Intelligence
https://medium.com/syncedreview/yoshua-bengio-on-human-vs-machine-intelligence-5f55ec8de9cf https://t.iss.one/ArtificialIntelligenceArticles
https://medium.com/syncedreview/yoshua-bengio-on-human-vs-machine-intelligence-5f55ec8de9cf https://t.iss.one/ArtificialIntelligenceArticles
Grandmaster level in StarCraft II using multi-agent reinforcement learning
#AI #artificialintelligence
#DeepLearning #ReinforcementLearning
#deepmind
Blog: https://deepmind.com/blog/article/AlphaStar-Grandmaster-level-in-StarCraft-II-using-multi-agent-reinforcement-learning
https://www.nature.com/articles/s41586-019-1724-z
#AI #artificialintelligence
#DeepLearning #ReinforcementLearning
#deepmind
Blog: https://deepmind.com/blog/article/AlphaStar-Grandmaster-level-in-StarCraft-II-using-multi-agent-reinforcement-learning
https://www.nature.com/articles/s41586-019-1724-z
Deepmind
AlphaStar: Grandmaster level in StarCraft II using multi-agent reinforcement learning
AlphaStar is the first AI to reach the top league of a widely popular esport without any game restrictions. This January, a preliminary version of AlphaStar challenged two of the world's top players in StarCraft II, one of the most enduring and popular real…
GQN — Generative Query Network
The agent infers the image from a viewpoint based on the pre-knowledge of the environment and viewpoints
Comprised of three architectures:
The representation architecture takes images from different viewpoints to yield a concise abstract scene representation.
The generation architecture generates an image for a new query viewpoint.
The inference architecture served as the encoder in a variational autoencoder provides a way to train the other two architectures in an unsupervised manner.
Blogs
Very intuitive explanation:
https://xlnwel.github.io/blog/representation%20learning/GQN/
DeepMind: https://deepmind.com/blog/article/neural-scene-representation-and-rendering
The agent infers the image from a viewpoint based on the pre-knowledge of the environment and viewpoints
Comprised of three architectures:
The representation architecture takes images from different viewpoints to yield a concise abstract scene representation.
The generation architecture generates an image for a new query viewpoint.
The inference architecture served as the encoder in a variational autoencoder provides a way to train the other two architectures in an unsupervised manner.
Blogs
Very intuitive explanation:
https://xlnwel.github.io/blog/representation%20learning/GQN/
DeepMind: https://deepmind.com/blog/article/neural-scene-representation-and-rendering
Artificial Intelligence: Reality vs Hype
Landing AI Founder and CEO Andrew Ng sits down with Bloomberg’s Austin Carr at Sooner Than You Think in Brooklyn. (Source: Bloomberg)
https://www.bloomberg.com/news/videos/2019-10-30/artificial-intelligence-reality-vs-hype-video
Landing AI Founder and CEO Andrew Ng sits down with Bloomberg’s Austin Carr at Sooner Than You Think in Brooklyn. (Source: Bloomberg)
https://www.bloomberg.com/news/videos/2019-10-30/artificial-intelligence-reality-vs-hype-video
BPE-Dropout: Simple and Effective Subword Regularization
https://arxiv.org/abs/1910.13267
https://arxiv.org/abs/1910.13267
arXiv.org
BPE-Dropout: Simple and Effective Subword Regularization
Subword segmentation is widely used to address the open vocabulary problem in machine translation. The dominant approach to subword segmentation is Byte Pair Encoding (BPE), which keeps the most...
A New Spin on the Quantum Brain
https://www.quantamagazine.org/a-new-spin-on-the-quantum-brain-20161102/
https://www.quantamagazine.org/a-new-spin-on-the-quantum-brain-20161102/
Keras / TPU integration in Tensorflow 2.1 (unreleased)
Google Cloud Platform : https://github.com/GoogleCloudPlatform/training-data-analyst/blob/master/courses/fast-and-lean-data-science/README-TF2.1.md
#Keras #TPU #Tensorflow https://t.iss.one/ArtificialIntelligenceArticles
Google Cloud Platform : https://github.com/GoogleCloudPlatform/training-data-analyst/blob/master/courses/fast-and-lean-data-science/README-TF2.1.md
#Keras #TPU #Tensorflow https://t.iss.one/ArtificialIntelligenceArticles
Learning Data Manipulation for Augmentation and Weighting
Zhiting Hu, Bowen Tan, Ruslan Salakhutdinov, Tom Mitchell, Eric P. Xing : https://arxiv.org/abs/1910.12795
#ArtificialIntelligence #MachineLearning #ReinforcementLearning
Zhiting Hu, Bowen Tan, Ruslan Salakhutdinov, Tom Mitchell, Eric P. Xing : https://arxiv.org/abs/1910.12795
#ArtificialIntelligence #MachineLearning #ReinforcementLearning
Neural Density Estimation and Likelihood-free Inference
George Papamakarios : https://arxiv.org/pdf/1910.13233.pdf
#Bayesian #NeuralDensityEstimation #Inference
George Papamakarios : https://arxiv.org/pdf/1910.13233.pdf
#Bayesian #NeuralDensityEstimation #Inference
Improving Generalization in Meta Reinforcement Learning using Learned Objectives
Louis Kirsch, Sjoerd van Steenkiste, Jürgen Schmidhuber : https://arxiv.org/abs/1910.04098
#ArtificialIntelligence #MetaReinforcementLearning #ReinforcementLearning
Louis Kirsch, Sjoerd van Steenkiste, Jürgen Schmidhuber : https://arxiv.org/abs/1910.04098
#ArtificialIntelligence #MetaReinforcementLearning #ReinforcementLearning
Engineers at Google have unveiled Dex, a prototype functional language designed for array processing. Array processing is a cornerstone of the math used in machine learning applications and other computationally intensive work.
#dex #machinelearning #linearalgebra
https://openreview.net/pdf?id=rJxd7vsWPS
#dex #machinelearning #linearalgebra
https://openreview.net/pdf?id=rJxd7vsWPS