AI with Papers - Artificial Intelligence & Deep Learning
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All the AI with papers. Every day fresh updates about #DeepLearning, #MachineLearning, LLMs and #ComputerVision

Curated by Alessandro Ferrari | https://www.linkedin.com/in/visionarynet/

#artificialintelligence #machinelearning #ml #AI
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☀️SunStage: Selfie with the Sun☀️

👉Accurate/tailored reconstruction of facial geometry/reflectance

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Novel personalized scanning
Disentanglement of scene params
Geometry, materials, lighting, poses
Photorealistic with a single selfie video

More: https://bit.ly/36W1Oqx
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📫 Generative Neural Avatars 📫

👉3D shapes of people in a variety of garments with corresponding skinning weight

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
ETH + Uni-Tübingen + Max Planck
Animatable #3D human in garment
Directly from raw posed 3D scans
NO canonical, registration, manual w.
Geometric detail in clothing deformation


More: https://bit.ly/3M7mCdB
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🗨️Conversational program synthesis🗨️

👉Conversational synthesis to translate English into executable code

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Conversational program synthesis
New multi-turn progr.benchmark
Open Custom library: JAXFORMER
Source code under BSD-3 license

More: https://bit.ly/3jjWWhk
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🧯Long Video Diffusion Models🧯

👉#Google unveils a novel diffusion model for video generation

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Straightforward extension of 2D UNet
Longer by new conditional generation
SOTA in unconditional generation

More: https://bit.ly/35Y2rzg
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🚙 AutoRF: #3D objects in-the-wild 🚙

👉From #Meta: #3D object from just a single, in-the wild, image

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Novel view synthesis from in-the-wild
Normalized, object-centric representation
Disentangling shape, appearance & pose
Exploiting BBS & panoptic segmentation
Shape/appearance properties for objects


More: https://bit.ly/3O4ONeQ
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🌠GAN-based Darkest Dataset🌠

👉Berkeley + #Intel announce first photorealistic dataset under starlight (no moon, <0.001 lx)

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
"Darkest" dataset ever seen
Moonless, no external illumination
GAN-tuned physics-based model
Clips with dancing, volleyball, flags...

More: https://bit.ly/3LXxMkN
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🤖Populating with digital humans🤖

👉ETHZ unveils GAMMA to populate the #3D scene with digital humans

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
GenerAtive Motion primitive MArkers
Realistic, controllable, infinite motions
Tree-based search to preserve quality
SOTA in realistic/controllable motion

More: https://bit.ly/3OgY4AG
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🔥#AIwithPapers: we are ~2,000!🔥

💙💛 Simply amazing. Thank you all 💙💛

😈 Invite your friends -> https://t.iss.one/AI_DeepLearning
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😼GARF: Gaussian Activated NeRF😼

👉GARF: Gaussian Activated R.F. for Hi-Fi reconstruction/pose

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
NeRF from imperfect camera poses
NO hyper-parameter tuning/initialization
Theoretical insight on Gaussian activation
Unlocking NeRF for real-world application?

More: https://bit.ly/36bvdfU
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🎭Novel pre-training strategy for #AI🎭

👉EPFL unveils the Multi-modal Multi-task Masked Autoencoders (MultiMAE)

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Multimodal: additional modal. over RGB
Multi-task: multiple outputs over RGB
General: MultiMAE by pseudo-labeling
Classification, segmentation, depth
Code under NonCommercial 4.0 Int.

More: https://bit.ly/3jRhNsN
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🧪 A new SOTA in Dataset Distillation 🧪

👉A new approach by Matching Training Trajectories is out!

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Distilling data "to match" bigger one
Distilled data to guide a network
Trajectories of experts from real data
SOTA + distilling higher-res visual data

More: https://bit.ly/3JwYOxW
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🧤 Two-Hand tracking via GCN 🧤

👉The first-ever GCN for two interacting hands in single RGB image

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Reconstruction by GCN mesh regression
PIFA: pyramid attention for local occlusion
CHA: cross hand attention for interaction
SOTA + generalization in-the-wild scenario
Source code available under GNU 🤯

More: https://bit.ly/3KH5FWO
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🕹️Video K-Net, SOTA in Segmentation🕹️

👉Simple, strong, and unified framework for fully end-to-end video panoptic segmentation

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Learnable kernels from K-Net
K-Net learns to segment & track
Appearance / cross-T kernel interaction
New SOTA without bells and whistles 🤷‍♂️

More: https://bit.ly/3uEEZQR
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🐭DeepLabCut: tracking animals in the wild🐭

👉A toolbox for markerless pose estimation of animals performing various tasks

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Multi-animal pose estimation
Datasets for multi-animal pose
Key-points, limbs, animal identity
Optimal key-points without input

More: https://bit.ly/37L1mLE
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🍡Neural Articulated Human Body🍡

👉Novel neural implicit representation for articulated body

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
COmpositional Articulated People
Large variety of shapes & poses
Novel encoder-decoder architecture

More: https://bit.ly/3xvn7dl
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🦚 2K Resolution Generative #AI 🦚

👉Novel continuous-scale training with variable output resolutions

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Mixed-resolution data
Arbitrary scales during training
Generations beyond 1024×1024
Variant of FID metric for scales
Source code under MIT license

More: https://bit.ly/3uNfVY6
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🐍DS Unsupervised Video Decomposition🐍

👉Novel method to extract persistent elements of a scene

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Scene element as Deformable Sprite (DS)
Deformable Sprites by video auto-encoder
Canonical texture image for appearance
Non-rigid geom. transformation

More: https://bit.ly/37WV9w1
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🥓 L-SVPE for Deep Deblurring 🥓

👉L-SVPE to deblur scenes while recovering high-freq details

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Learned Spatially Varying Pixel Exposures
Next-gen focal-plane sensor + DL
Deep conv decoder for motion deblurring
Superior results over non-optimized exp.

More: https://bit.ly/3uRYQMT
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🧧Hyper-Fast Instance Segmentation🧧

👉Novel Temporally Efficient Vision Transformer (TeViT) for VIS

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Video instance segmentation transformer
Contextual-info at frame/instance level
Nearly convolution-free framework 🤷‍♂️
The new SOTA for VIS, ~70 FPS!
Code & models under MIT license

More: https://bit.ly/3rCMXIn
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📗Unified Scene Text/Layout Detection📗

👉World's first hierarchical scene text dataset + novel detection method

𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬:
Unified detection & geometric layout
Hierarchical annotations in natural scenes
Word, line, & paragraph level annotations
Source under CC Attribution Share Alike 4.0

More: https://bit.ly/3jRpezV
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